There was a request to naturally pass through empty spaces in shrines and along the sides of fences, so that implementation has been carried out. (The process of rotating arrays and other tasks was complicated!)
[h2]【Content Addition & Specification Changes】[/h2]
[olist]
[*] Improved the pathfinding system to allow walking next to fences and similar objects. Additionally, paths passing through gates, shrines, and temples are now more natural.
[*] Added a feature to display outlines for buildings, enemies, and soldiers that the mouse is hovering over.
[/olist]
[h2]【Bug Fixes】[/h2]
[olist]
[+] Fixed a bug where buildings that require multiple technologies, such as the Elite Gunner’s Hall and Elite Cannon’s Hall, were not displayed.
[*] Fixed a bug where, due to increased game speed, the "rest period" after farming would end instantly, causing the production efficiency of fields and rice paddies to be several times higher than intended.
[+] Fixed a bug where armor defense rates could sometimes display as something like 70.0001%.
[+] Fixed a bug where the game would freeze if the transport destination for a horse caravan was set to a tree.
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