1/27 Update: Bug Fixes and Some Specification Changes

[h2]【Content Addition / Specification Change】[/h2] [olist] [*] Added a display for the current difficulty on the top-right UI. [*] Implemented a feature where, when enemies counterattack, there is a certain probability that they will move in a straight line instead of the shortest path. [*] Added a specification limiting the number of times the headquarters can be relocated to twice within a single turn (This implementation was added in response to requests to fix a glitch where the headquarters could be relocated multiple times and instantly reconstructed within the same turn). [/olist] [h2]【Bug Fixes】[/h2] [olist] [*] Fixed a bug where soldiers placed on the slot walls would be knocked down when the wall was destroyed. [*] Fixed a bug where double-clicking buttons in the building details panel (such as the level-up button) would cause multiple buildings to be selected. [*] Likely fixed a bug where armor effects were not being applied. [*] Fixed a bug where construction would not begin when a submerged facility was relocated. [*] Fixed a bug where the soldier count in the upper UI would not update when soldiers were added or removed. [*] Fixed a bug from the previous update (which implemented multiple building selection) where the building’s work range could be set to a value greater than the maximum (15) in the panel. [*] Fixed a bug where the height of water-based buildings, such as fishing huts, became incorrect when relocated with a change in angle on the same cell. [*] Fixed a bug where items in a warehouse would warp together with the warehouse when relocated. [*] Fixed a bug where, if one soldier was selected and the soldier panel was open, pressing the Esc key would prevent further soldier selection until the Esc key was pressed again. [/olist]