[h2]【Content Addition / Specification Change】[/h2]
[olist]
[*] Added a display for the current difficulty on the top-right UI.
[*] Implemented a feature where, when enemies counterattack, there is a certain probability that they will move in a straight line instead of the shortest path.
[*] Added a specification limiting the number of times the headquarters can be relocated to twice within a single turn (This implementation was added in response to requests to fix a glitch where the headquarters could be relocated multiple times and instantly reconstructed within the same turn).
[/olist]
[h2]【Bug Fixes】[/h2]
[olist]
[*] Fixed a bug where soldiers placed on the slot walls would be knocked down when the wall was destroyed.
[*] Fixed a bug where double-clicking buttons in the building details panel (such as the level-up button) would cause multiple buildings to be selected.
[*] Likely fixed a bug where armor effects were not being applied.
[*] Fixed a bug where construction would not begin when a submerged facility was relocated.
[*] Fixed a bug where the soldier count in the upper UI would not update when soldiers were added or removed.
[*] Fixed a bug from the previous update (which implemented multiple building selection) where the building’s work range could be set to a value greater than the maximum (15) in the panel.
[*] Fixed a bug where the height of water-based buildings, such as fishing huts, became incorrect when relocated with a change in angle on the same cell.
[*] Fixed a bug where items in a warehouse would warp together with the warehouse when relocated.
[*] Fixed a bug where, if one soldier was selected and the soldier panel was open, pressing the Esc key would prevent further soldier selection until the Esc key was pressed again.
[/olist]