January 13th, 11 Update: Zundamonification of the title image and fixing a bugs

Announcement for the Zundamon Castle update. This summarizes the contents of the updates on January 13th and January 11th. [url={STEAM_CLAN_IMAGE}/45310811/09a79634f4d89b53d8213bb8b5195b6e40dfee4d.png][img]{STEAM_CLAN_IMAGE}/45310811/c8eee6732c7b5a1052e5afe3cfb07cf788cc2d7b.png[/img][/url] [h2]【Content Additions and Changes】[/h2] [olist] [*] The title image has been officially changed to "Zundamon Castle." [*] Based on requests, the Steam library image has been changed to a cuter one. [*] The text displaying supply shortages and remaining enemy numbers at the top of the screen has been outlined for better visibility. Also, the current wave number is now displayed. [/olist] [h2]【Bug Fixes】[/h2] [olist] [*] Fixed a bug where, when relocating buildings and changing their angle, they were sometimes displayed misaligned. [*] Fixed a bug where, due to the fix for the infinite level-up bug, fields and similar structures were producing voids. [*] Fixed a bug where, after dismissing a unit, it became impossible to select it normally with a left click. [*] Fixed a bug where the difficulty displayed on the game over screen was shown in English. [*] Fixed a bug where only the Zundamon flag remained at the damaged turret, causing the Zundamon to become uncontrollable after the turret was repaired. [*] Fixed a bug where surrounding building bonuses occasionally showed decimal points. [*] Fixed a bug where units got stuck at the corners and stairs of the training ground. [*] Fixed a bug where the frequency of raids would reset when loading a save file. [*] Changed the green range ball that appeared when selecting units to the grid display used for actual range detection. [*] Fixed a freeze bug caused by horse archers. However, the exact cause of the issue is unknown, so there is a possibility it may recur. [*] Fixed a bug where the HP of turret gates was not visible. [*] Fixed an issue where the image of elite sword soldiers was distorted. [*] Fixed a bug where swords were mistakenly supplied to soldiers who needed money instead. [*] Fixed a bug where, when supplying money, the remaining supply count in the top right wasn't updated, causing the money supply to visually appear incomplete. [*] Fixed a bug where saving failed if a worker spawned in a building that had already been destroyed. [*] Fixed a bug where the cliffside bonus technology was applied to all terrain. [/olist]