Update Announcement for Zundamon Castle! This is a summary of the updates that took place on 2/8 and 2/9.
[h2][Content Additions and Specification Changes][/h2]
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[*]Changed the behavior so that when a soldier moves, they will move to a building that is currently focused.
[*]For buildings that increase efficiency, the maximum number of duplicates of the same type has been changed to 2. The effect will be triggered if the range of effect touches even a part of the floor. It has also been adjusted so that buildings of the same type no longer receive effects from their own kind.
[*]The range of influence for the Temple has been changed to a straight line.
[*]The "ceiling" of the unit's maximum HP (the value at which growth becomes very slow as the level increases) has been increased from 10,000 to 20,000. The ceiling value is now adjusted slightly up or down depending on the unit’s original stats (weaker units will not grow as much when leveled up, while stronger units will grow more easily. This mainly applies to high difficulty or infinite battles).
[*]Increased the attack speed of artillery soldier and elite artillery soldier (this only applies to friendly units; enemy artillery remains unchanged for now).
[*]Changed the behavior so that when a building is demolished, an outline appears on the focused building as well.
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[h2][Bug Fixes][/h2]
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[*]Fixed an issue where the repair Zundamon would float in mid-air at places like the three-story turret.
[*]Fixed a bug where changes to the range of the tree plantation hut and woodcutter’s hut would not visually appear.
[*]Fixed a bug where soldiers would disappear when a building they were deployed to was moved while in a destroyed state.
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