Update Announcement for Zundamon Castle
This is a summary of the updates that took place on 1/21 and 1/22.
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[h2][Content Additions & Changes][/h2]
[olist]
[+] Implemented priority feature
[+] Increased HP for Kiridan, Itako, Zunko, and Melee Zundamon (The level calculation bug was fixed, and as a result, the difficulty was slightly higher, so this adjustment aims to ease that). We believe that battles where units can exchange blows are more interesting than immediate deaths from being hit, so we will continue to balance the game in this direction.
[+] Changed the gravity handling of ally units. Also, optimized the movement processing.
[+] Changed the enemy list text in Challenges to a more readable color.
[/olist]
[h2][Bug Fixes][/h2]
[olist]
[+] Fixed an issue where the cost display for level 10 upgrades for soldiers was showing as level 11.
[+] Fixed a bug where farming activities that continued from autumn were not immediately interrupted when entering winter.
[+] Fixed a bug where the position of the fishmonger worker was offset.
[+] Fixed an issue where, after loading, the enemy in the challenge would reflect the difficulty from before the load.
[+] Fixed a bug where no items were obtained when digging a dirt path.
[+] Fixed a bug where the effects of snow and heavy snow were applied to work speeds as well.
[/olist]