Game optimization and bug fixes

Voxel Shogun KIritan Castle

A very cute RTS! Modify the voxel ground and defend your castle with Zundamons! A game set in Japan's medieval period, created by Japanese developers.

[b]Update Notice for Zundamon Castle![/b] This is a summary of the updates from January 4th, 5th, and 6th. [h2][Content Additions & Specification Changes][/h2] [olist] [*]Optimized pathfinding to reduce load. [*]Adjusted the models of walls and gates to ensure they fit together smoothly. [*]Added "Supply Point" and "Combat Point" details to the soldier panel. Adjusted the soldier operation panel so it does not overlap with the soldier panel. [*]Increased the effort required for sales at the port due to the excessive power of selling, making some balance adjustments. [*]Changed the infinite battles after clearing the game so that they begin immediately after booking, even if the battle frequency is set to every 3 turns [*]Modified the behavior so that soldiers do not return to the combat start position during turns with no battles. [*]Temporarily hid the panel that appears above the cursor during construction as it was interfering with construction operations. [/olist] [h2][Bug Fixes][/h2] [olist] [*]Fixed a bug where bulk armor changes were not functioning. [*]Fixed a bug where the game would freeze when selecting a troop after firing a soldier from a troop. [*]Fixed a bug where equip supply workers were not tracking units. [*]Fixed a bug where the range selection box was displayed in incorrect positions depending on screen resolution. [*]Fixed a bug where the date on the UI did not progress during turns with no battles. [/olist]