Feature Friday - May 31, 2024 - 'beta' branch

Caves of Qud

Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.

207.55 - 'beta' branch [list] [*]Swapped tinkering and journal tab positions. [*]Added +/- and left/right category support to tinkering and journal entries. [*]Phasing now shows cooldown and duration. [*]Removed the extraneous grazer golem. [*]Tillifergaewicz is now a point of interest. [*]Twinning and trining lamprey can be villagers again. [*]Creatures no longer get saves vs. dreamcrungle gazes. [*]Replaced the 'Entomb yourself' achievement with 'Swollen Bulb'. [*]Gave the nephilim achievements real names. [*]Reverted an earlier change that allowed the nephilim achievements to be unlocked via pacification. [*]Reverted a change that made nephilim grow in strength when one was pacified. [*]Clarified the disease cure achievements only trigger when the diseases are cured via traditional methods. [*]Knowing the Cloaca Surprise no longer significantly slows down game loading. [*]Tinkering bitlocker items are no longer navigable. [*]Made performance and memory utilization improvements. [*]Guarded against some invalid text markup shaders causing crashes. [*]Improved performance when many active effects were in play. [*]Improved memory overhead and performance when saving/loading. [*]Fixed a bug that caused the low HP warning to persist after ending a game. [*]Fixed a bug that caused the zone you were entering to be frozen, making the game lock up. [*]Fixed a bug that caused creatures to sometimes attack things they were not hostile towards if they were the only prospective target left. [*]Fixed a bug that caused ongoing effects like explosions to sometimes persist after restoring a checkpoint or precognitive vision. [*]Fixed a bug that caused local achievements to lose their unlock date. [*]Fixed a bug that caused companions to not use some abilities when directed to attack neutral creatures. [*]Fixed a bug that sometimes caused the player object to be lost. [*]Fixed unlocking of the '0 for 2' and 'The Laws of Physics Are Mere Suggestions, Vol. 3' achievements. [*]Fixed a bug that allowed books to be read from non-librarian vendors. [*]Fixed some wigglyness in the layout of game object pickers. [*]Fixed a bug in the eventing system that caused high-cpu usage and out of control animation speed. [*]Fixed a bug in part nesting in list mode. [*]Fixed checkpointing and autosaves being affected by your move speed. [*]Fixed parts of zones being serialized twice. [*]Fixed several pieces of game state being serialized erroneously. [*]Fixed a save compatibility issue with dynamic village quests. [*]Fixed an error when some objects were garbage collected. [*][modding] The basic fields of effects are now manually serialized. It's no longer necessary to call the base Write method. [*][modding] Game state singletons can now handle any embark events that occur after their creation. [*][modding] An error is now generated when a serialized type falls through to the deprecated binary formatter. [/list]