Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.
207.55 - 'beta' branch
[list]
[*]Swapped tinkering and journal tab positions.
[*]Added +/- and left/right category support to tinkering and journal entries.
[*]Phasing now shows cooldown and duration.
[*]Removed the extraneous grazer golem.
[*]Tillifergaewicz is now a point of interest.
[*]Twinning and trining lamprey can be villagers again.
[*]Creatures no longer get saves vs. dreamcrungle gazes.
[*]Replaced the 'Entomb yourself' achievement with 'Swollen Bulb'.
[*]Gave the nephilim achievements real names.
[*]Reverted an earlier change that allowed the nephilim achievements to be unlocked via pacification.
[*]Reverted a change that made nephilim grow in strength when one was pacified.
[*]Clarified the disease cure achievements only trigger when the diseases are cured via traditional methods.
[*]Knowing the Cloaca Surprise no longer significantly slows down game loading.
[*]Tinkering bitlocker items are no longer navigable.
[*]Made performance and memory utilization improvements.
[*]Guarded against some invalid text markup shaders causing crashes.
[*]Improved performance when many active effects were in play.
[*]Improved memory overhead and performance when saving/loading.
[*]Fixed a bug that caused the low HP warning to persist after ending a game.
[*]Fixed a bug that caused the zone you were entering to be frozen, making the game lock up.
[*]Fixed a bug that caused creatures to sometimes attack things they were not hostile towards if they were the only prospective target left.
[*]Fixed a bug that caused ongoing effects like explosions to sometimes persist after restoring a checkpoint or precognitive vision.
[*]Fixed a bug that caused local achievements to lose their unlock date.
[*]Fixed a bug that caused companions to not use some abilities when directed to attack neutral creatures.
[*]Fixed a bug that sometimes caused the player object to be lost.
[*]Fixed unlocking of the '0 for 2' and 'The Laws of Physics Are Mere Suggestions, Vol. 3' achievements.
[*]Fixed a bug that allowed books to be read from non-librarian vendors.
[*]Fixed some wigglyness in the layout of game object pickers.
[*]Fixed a bug in the eventing system that caused high-cpu usage and out of control animation speed.
[*]Fixed a bug in part nesting in list mode.
[*]Fixed checkpointing and autosaves being affected by your move speed.
[*]Fixed parts of zones being serialized twice.
[*]Fixed several pieces of game state being serialized erroneously.
[*]Fixed a save compatibility issue with dynamic village quests.
[*]Fixed an error when some objects were garbage collected.
[*][modding] The basic fields of effects are now manually serialized. It's no longer necessary to call the base Write method.
[*][modding] Game state singletons can now handle any embark events that occur after their creation.
[*][modding] An error is now generated when a serialized type falls through to the deprecated binary formatter.
[/list]