Feature Friday - June 14, 2024

Caves of Qud

Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.

207.69 [list] [*]Added an additional scale option for the character sheet (Modern UI > Character sheet additional scale percentage). [*]Added an additional scale option for message log text (Modern UI > Message log line size adjustment (pt)). [*]Added support for multiple default keyboard binding sets. [*]Added a 'hjkl' keyboard binding set. [*]Added an option to disable the modern character sheet while keeping other elements of the new UI (Modern UI > Modern character sheet). [*]Added a KBM option to controller font type to force keyboard glyphs (Modern UI > Controller buttons > KBM). [*]Added an option for a compact ability bar layout (Modern UI > Ability bar mode > Compact). [*]Added a tooltip delay slider (Controls > Tooltip Delay (MS)). [*]Added explicit value display for options sliders. [*]Added an option to disable the input warning (Modern UI > Disable input warning) [*]The new trade UI now stays open with items selected when cancelling the "Offer" dialog, making the behavior between the console and new UIs the same. [*]Keyboard glyphs now show on Steam Deck if keyboard input is being issued. [*]Added a missing default keyboard keybind for wait until healed and wait menu. [*]Greatly improved the performance of the trade screen. [*]Removed the vestigial "additional user interface elements" option. [*]Removed a stray newline when completing quest steps. [*]Bep is now interesting. [*]Dawning apes now use oil as their water ritual liquid. [*]Erah now has a leather apron. [*]Frogs are no longer considered to have scales. [*]Crysteel axes now have an appropriate equipment shader. [*]Learning an item mod now gives a popup message like learning how to build an item does. [*]Removed several stair types from dynamic encounters. [*]Fixed a bug that caused the wild-eyed watervine merchant to usually be hostile toward you. [*]Fixed a bug that caused the player to be left with no allegiances when their mind was stranded. [*]Fixed unlocking of the 'Total Makeover' achievement. [*]Fixed reputation adjustments from mutations being skipped for determining creature attitude until a save cycle happened. [*]Fixed a crash when loading a game while inhabiting a body with no abilities. [*]Fixed a bug causing the object picker to reset to the starting selection state after interacting with an item. [*]Fixed the dynamic controller fonts. [*]Fixed a bug with focus retention when setting a primary limb. [*]Fixed a sound issue on the ability manager. [*]Fixed a bug that caused zone generation to fail after someone was exiled from Bey Lah. [*]Fixed a zone generation issue in Grit Gate and the rusted archway. [*][modding] Fixed Object parameter of AfterAddOpinionEvent. [*][modding] Added IScribedPart, IScribedEffect, and IScribedSystem, which allow the free addition and removal of fields without breaking save compat. [/list]