Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.
207.76
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[*]The new UI now properly shows the purchase cost of skills when some powers have already been learned.
[*]Smart use is now a bit smarter, defaulting to high priority actions (opening doors, ascending stairs) but still allowing low priority actions (closing doors, collecting liquids) if no high priority actions are available.
[*]Copies of objects now properly inherit statistical shifts.
[*]Increased the render layer of fracti.
[*]Fixed a log spam bug when clicking outside of the valid tile area.
[*]Fixed a bug that caused some default limb behaviors to not be properly removed.
[*]Fixed a bug that caused the Show Wffects command to not show up on the character sheet for true kin.
[*]Fixed a bug that caused some items to occasionally stop working until they were re-equipped after multiple save cycles. (e.g. step sowers, 3D cobblers, grassy yurtmat)
[*]Fixed a bug that caused music to not play in the Moon Stair.
[*]Fixed a bug that caused some continuously looping sounds to sometimes not play.
[*]Fixed a bug that caused mods to break on Linux.
[*]Fixed a bug that caused the global location of interiors to sometimes be outdated, preventing recoiling when traversing between worlds.
[*][modding] Added a flag to ignore the contained weight of interiors.
[*][modding] Added a stale flag to zones that have been released via game end or freezing.
[*][modding] Various AI behaviors now inherit from AIBehaviorPart for collective removal.
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