Feature Friday - July 5, 2024

Caves of Qud

Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.

207.76 [list] [*]The new UI now properly shows the purchase cost of skills when some powers have already been learned. [*]Smart use is now a bit smarter, defaulting to high priority actions (opening doors, ascending stairs) but still allowing low priority actions (closing doors, collecting liquids) if no high priority actions are available. [*]Copies of objects now properly inherit statistical shifts. [*]Increased the render layer of fracti. [*]Fixed a log spam bug when clicking outside of the valid tile area. [*]Fixed a bug that caused some default limb behaviors to not be properly removed. [*]Fixed a bug that caused the Show Wffects command to not show up on the character sheet for true kin. [*]Fixed a bug that caused some items to occasionally stop working until they were re-equipped after multiple save cycles. (e.g. step sowers, 3D cobblers, grassy yurtmat) [*]Fixed a bug that caused music to not play in the Moon Stair. [*]Fixed a bug that caused some continuously looping sounds to sometimes not play. [*]Fixed a bug that caused mods to break on Linux. [*]Fixed a bug that caused the global location of interiors to sometimes be outdated, preventing recoiling when traversing between worlds. [*][modding] Added a flag to ignore the contained weight of interiors. [*][modding] Added a stale flag to zones that have been released via game end or freezing. [*][modding] Various AI behaviors now inherit from AIBehaviorPart for collective removal. [/list]