Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.
207.81
[list]
[*]Added an option for zoom sensitivity (Options > Modern UI > Zoom Sensitivity).
[*]Sultan curios can no longer produce temple mecha.
[*]Added a few more ability descriptions.
[*]Added a few more item descriptions.
[*]Made a clarification to the nulling item mod's tinker description.
[*]Fixed a bug that caused a specific jungle tile on the world map to lock you in place.
[*]Fixed an issue that caused the Bell of Rest to recall you from far distant zones.
[*]Fixed a bug in the transmutation of liquid volumes.
[*]Fixed a rare cloning exception.
[*]Fixed an exception when naming unnamed places.
[*]Fixed a bug with generated text in murals.
[*][modding] Variant entries in Bodies.xml can now specify an empty string to remove an inherited property.
[*][modding] Fixed a bug that caused the tile, foreground, and detail of skill entries to be overridden with defaults when multiple mod values were merged.
[*][modding] Added VillageBase.CreateVillageFaction to add new village factions from history.
[*][debug] Fixed a bug that caused the 'idall' wish to only identify a handful of objects in the current zone.
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