Feature Friday - July 19, 2024

Caves of Qud

Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.

207.81 [list] [*]Added an option for zoom sensitivity (Options > Modern UI > Zoom Sensitivity). [*]Sultan curios can no longer produce temple mecha. [*]Added a few more ability descriptions. [*]Added a few more item descriptions. [*]Made a clarification to the nulling item mod's tinker description. [*]Fixed a bug that caused a specific jungle tile on the world map to lock you in place. [*]Fixed an issue that caused the Bell of Rest to recall you from far distant zones. [*]Fixed a bug in the transmutation of liquid volumes. [*]Fixed a rare cloning exception. [*]Fixed an exception when naming unnamed places. [*]Fixed a bug with generated text in murals. [*][modding] Variant entries in Bodies.xml can now specify an empty string to remove an inherited property. [*][modding] Fixed a bug that caused the tile, foreground, and detail of skill entries to be overridden with defaults when multiple mod values were merged. [*][modding] Added VillageBase.CreateVillageFaction to add new village factions from history. [*][debug] Fixed a bug that caused the 'idall' wish to only identify a handful of objects in the current zone. [/list]