Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.
207.93
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[*]Reverse Engineer now lets you reverse engineer mods.
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[*]15% chance (per mod) to learn a mod when you disassemble a modded item.
[*]If you have Disassemble and Reverse Engineer, you can now disassemble non-tinkerable items if they have tinkerable mods.
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[*]Added Daughter of Exile.
[*]Added a few new special items.
[*]You can now scroll choice dialogs with the right stick on gamepad.
[*]Reduced volume of the wait sound.
[*]Replaced the prompt sound with the standard popup sound in most cases.
[*]Fixed an issue with tents made from memory eater scales.
[*]Fixed overlapping ability bar command text.
[*]Fixed several pages in the character sheet that weren't responding properly on small screens.
[*]Fixed overlapping ability pagination bindings.
[*]Fixed a grammar issues when using a high-powered magnet from a stack.
[*]Fixed a bug that caused planished godhed pariahs to appear unplanished in their display names.
[*]Fixed a rare exception when changing keybinds.
[*]Fixed a memory leak when using Precognition.
[*]Fixed a bug that caused 3d cobblers to start teleporting you randomly after looking at a wall.
[*][modding] Added BeforeShieldBlockEvent and AfterShieldBlockEvent.
[*][modding] Added StaticObjectsTable tag populations, which function similarly to DynamicObjectsTable but ignore the ExcludeFromDynamicEncounters tag.
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