Feature Friday - May 18, 2024 - 'beta' branch

Caves of Qud

Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.

207.40 - 'beta' branch [list] [*]Added default gamepad binds for ability page left/right, zoom in/out, walk and auto-attack-nearest. [*]Added icons for gloves and wings mod categories. [*]Tweaked the color of spendable AP and MP on the character sheet. [*]Removed the prerelease inventory and trade options. [*]Revised the Mechanimist convert's dialog. [*]Replaced the Joppa monuments with history books in Irudad's library. [*]Reversed the collapse/expand semantics on the Reputation page. [*]Added equipment shaders to crysteel and some unique items. [*]Journal categories are now sorted properly. [*]The modern equipment screen now properly displays limb cardinality. [*]You can now collapse/expand with left and right on the Reputation page. [*]Improved performance in liquid-heavy zones. [*]Improved memory overhead. [*]Improved turn performance. [*]Excluded BaseSwine from dynamic encounters. [*]Removed the watervine farmer & Mechanimist convert from dynamic encounters. [*]Added a timeout to precognition vfx if something goes wrong. [*]Legendary creature titles no longer get doubled in certain circumstances. [*]Gyre irons and bubble levels no longer close inventory when pressed and flipped, respectively. [*]Added safeguards against non-takeable or destroyed objects ending up on your person and cleaned up existing ones from saves. [*]Argyve will now wire up his loudspeaker after completing 'Weirdwire Conduit... Eureka!'. [*]Improved performance in zones with large power grids. [*]Fixed a bug that prevented the salt dunes music track from playing. [*]Fixed starting village Mechanimist converts having watervine farmer gear despite not all being watervine farmers. [*]Fixed some layout issues in the game object picker. [*]Fixed an issue with pagination in windowed lists. [*]Fixed a bug that rarely caused the hotkey display in the item picker to truncate. [*]Fixed a rare layout exception in the equipment paperdoll. [*]Fixed some excess memory allocation in the journal map. [*]Fixed an issue that sometimes allowed main menu commands to be triggered after continuing a game. [*]Fixed several mouse input issues when modern UI was disabled. [*]Fixed input on the console trade window. [*]Fixed an exception when tabbing left through only one category. [*]Fixed starch and lignin being removed. [*]Fixed popups being hidden by other interface elements. [*]Fixed errors when fetching icons for world generation. [*]Fixed companions not re-evaluating their equipment after finishing a trade. [*]Fixed a bug that prevented you from acquiring the Spread Pax quest. [*]Fixed the category display for morphotype mutations. [*]Fixed a bunch of bugs in page up and page down in pooled-window scrollers. [*]Fixed a bug in the formatting of the tinkering screen. [*]Fixed a bug that stopped hotkeys from working on an equipment item after interacting with it with a popup until it was reselected. [*]Fixed a bug that rarely caused the wrong item to be selected in the modern game object picker. [*]Fixed the default categories for equipping to a hand. [*]Fixed an issue that sometimes prevented spray bottles from working. [*]Fixed an issue causing weird stuff like [widgets] to show up in inventory. [*]Fixed a minor formatting issue in the show cybernetics hotkey display. [*]Fixed twinning and trining lampreys generating erroneous copies. [*]Fixed a bug that caused Joppa to not be available as an option for the slynth. [*]Fixed a bug that caused expired temporary cells and ammo to sometimes drop to the ground. [*]Fixed some message variables not being parsed correctly. [*]Fixed key input on the map editor. [/list]