Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.
207.40 - 'beta' branch
[list]
[*]Added default gamepad binds for ability page left/right, zoom in/out, walk and auto-attack-nearest.
[*]Added icons for gloves and wings mod categories.
[*]Tweaked the color of spendable AP and MP on the character sheet.
[*]Removed the prerelease inventory and trade options.
[*]Revised the Mechanimist convert's dialog.
[*]Replaced the Joppa monuments with history books in Irudad's library.
[*]Reversed the collapse/expand semantics on the Reputation page.
[*]Added equipment shaders to crysteel and some unique items.
[*]Journal categories are now sorted properly.
[*]The modern equipment screen now properly displays limb cardinality.
[*]You can now collapse/expand with left and right on the Reputation page.
[*]Improved performance in liquid-heavy zones.
[*]Improved memory overhead.
[*]Improved turn performance.
[*]Excluded BaseSwine from dynamic encounters.
[*]Removed the watervine farmer & Mechanimist convert from dynamic encounters.
[*]Added a timeout to precognition vfx if something goes wrong.
[*]Legendary creature titles no longer get doubled in certain circumstances.
[*]Gyre irons and bubble levels no longer close inventory when pressed and flipped, respectively.
[*]Added safeguards against non-takeable or destroyed objects ending up on your person and cleaned up existing ones from saves.
[*]Argyve will now wire up his loudspeaker after completing 'Weirdwire Conduit... Eureka!'.
[*]Improved performance in zones with large power grids.
[*]Fixed a bug that prevented the salt dunes music track from playing.
[*]Fixed starting village Mechanimist converts having watervine farmer gear despite not all being watervine farmers.
[*]Fixed some layout issues in the game object picker.
[*]Fixed an issue with pagination in windowed lists.
[*]Fixed a bug that rarely caused the hotkey display in the item picker to truncate.
[*]Fixed a rare layout exception in the equipment paperdoll.
[*]Fixed some excess memory allocation in the journal map.
[*]Fixed an issue that sometimes allowed main menu commands to be triggered after continuing a game.
[*]Fixed several mouse input issues when modern UI was disabled.
[*]Fixed input on the console trade window.
[*]Fixed an exception when tabbing left through only one category.
[*]Fixed starch and lignin being removed.
[*]Fixed popups being hidden by other interface elements.
[*]Fixed errors when fetching icons for world generation.
[*]Fixed companions not re-evaluating their equipment after finishing a trade.
[*]Fixed a bug that prevented you from acquiring the Spread Pax quest.
[*]Fixed the category display for morphotype mutations.
[*]Fixed a bunch of bugs in page up and page down in pooled-window scrollers.
[*]Fixed a bug in the formatting of the tinkering screen.
[*]Fixed a bug that stopped hotkeys from working on an equipment item after interacting with it with a popup until it was reselected.
[*]Fixed a bug that rarely caused the wrong item to be selected in the modern game object picker.
[*]Fixed the default categories for equipping to a hand.
[*]Fixed an issue that sometimes prevented spray bottles from working.
[*]Fixed an issue causing weird stuff like [widgets] to show up in inventory.
[*]Fixed a minor formatting issue in the show cybernetics hotkey display.
[*]Fixed twinning and trining lampreys generating erroneous copies.
[*]Fixed a bug that caused Joppa to not be available as an option for the slynth.
[*]Fixed a bug that caused expired temporary cells and ammo to sometimes drop to the ground.
[*]Fixed some message variables not being parsed correctly.
[*]Fixed key input on the map editor.
[/list]