Feature Friday - August 23, 2024

Caves of Qud

Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.

207.97 [list] [*]Objects are now re-flagged for autoget after being thrown. [*]Flurry now properly integrates with effects that impact physical attacks (eg. sprinting, stuck, etc.) [*]The ancient bones now look like bones and are easier to spot. [*]Included daughters of Exile is dynamic encouters. [*]Removed the chiming rock from dynamic encounters. [*]Fixed a bug that caused "when you drink freshwater" trigger effects to trigger even if you declined the prompt to drink. [*]Fixed a bug that caused liquids to be consumed even when you declined a prompt about drinking too much. [*]Fixed a bug that rarely caused an elevator platform to spawn on top of stairs down in Bethesda Susa. [*]Fixed a bug in the display of a single standalone iron fence tile. [*]Fixed a bug that caused several legendary creature types to be uncloneable. [*]Fixed a rare exception when cloning. [*]Fixed a bug that caused phasing to be able to be reactivated on the turn it expired. [*]Fixed some odd grammar around staring at one's own reflection. [*]Fixed a rare exception in party leadership assignment for breeders. [*]Fixed a rare exception during worldgen. [*]Fixed a grammar bug with shimmering heat messages. [*]Fixed a bug that caused the music during the battle for Omonporch to loop incorrectly. [*]Fixed a bug that caused the stair traversal sound to play even if something blocked your way. [*]Fixed a bug that caused the sound for identifying an artifact not to play. [*]Fixed some grammar issues in the effects of one of the new special items. [*][modding] Added a Notify conversation delegate, which triggers an event on the target object and game systems. [/list]