Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.
207.97
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[*]Objects are now re-flagged for autoget after being thrown.
[*]Flurry now properly integrates with effects that impact physical attacks (eg. sprinting, stuck, etc.)
[*]The ancient bones now look like bones and are easier to spot.
[*]Included daughters of Exile is dynamic encouters.
[*]Removed the chiming rock from dynamic encounters.
[*]Fixed a bug that caused "when you drink freshwater" trigger effects to trigger even if you declined the prompt to drink.
[*]Fixed a bug that caused liquids to be consumed even when you declined a prompt about drinking too much.
[*]Fixed a bug that rarely caused an elevator platform to spawn on top of stairs down in Bethesda Susa.
[*]Fixed a bug in the display of a single standalone iron fence tile.
[*]Fixed a bug that caused several legendary creature types to be uncloneable.
[*]Fixed a rare exception when cloning.
[*]Fixed a bug that caused phasing to be able to be reactivated on the turn it expired.
[*]Fixed some odd grammar around staring at one's own reflection.
[*]Fixed a rare exception in party leadership assignment for breeders.
[*]Fixed a rare exception during worldgen.
[*]Fixed a grammar bug with shimmering heat messages.
[*]Fixed a bug that caused the music during the battle for Omonporch to loop incorrectly.
[*]Fixed a bug that caused the stair traversal sound to play even if something blocked your way.
[*]Fixed a bug that caused the sound for identifying an artifact not to play.
[*]Fixed some grammar issues in the effects of one of the new special items.
[*][modding] Added a Notify conversation delegate, which triggers an event on the target object and game systems.
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