Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.
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[*]We updated some default gamepad binds.
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[*]Walk to edge is now Y.
[*]Move to Point of Interest is now left-stick press.
[*]Ability page up and down is now left trigger + dpad up and down.
[*]Melee attack nearest enemy is now left bumper.
[*]Zoom in and out is now left trigger + dpad left and right.
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[*]Added several item descriptions.
[*]Added some activated ability descriptions.
[*]Gave Dyvvrach an inventory so they can sell their credit wedges.
[*]Jellies and oozes now have default Ego and Willpower scores of 1 instead of 0.
[*]Rhinoxen now have a trio of single horns instead of a trio of double horns.
[*]Changed the indefinite article for leather armor and studded leather armor.
[*]Removed some tomb walls from dynamic encounters.
[*]Popups aligned to mouse position are now properly clamped to the screen.
[*]The Spindle channel now extends up to the z-level of Resheph's tomb.
[*]Added rolling session backups when you load a save game from the main menu. These can be manually restored from the <...>/CavesOfQud/Local/Session folder.
[*]Fixed a bug that caused Warden Indrix to sometimes corrupt your save game.
[*]Fixed a bug that prevented save games from being loaded if the info file was corrupt.
[*]Fixed incorrect damage in Shield Slam's description.
[*]Fixed a bug that caused zone stratum info to occasionally appear in the names of items you've named.
[*]Fixed a bug that caused tile clicks to incorrectly register on button down and when dragging.
[*]Fixed a bug that caused clicking on non-active buttons to activate the selected button instead.
[*]Fixed a bug in the display of keybinds in the menu bar of the keybinds screen.
[*]Fixed a bug in the stat shifts of clones affecting the original object when the clones vanish.
[*][modding] Added GetLandingLocation to the ZoneManager for getting the arrival zone of a parasang.
[*][modding] The GetTransitiveLocationEvent now supports prioritization of the selected portal and destination.
[*][modding] More interface members of the Rack collection are now virtual.
[*][modding] Fixed a bug that caused the AfterTravelEvent to sometimes be handled twice if the parent object moved.
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