Feature Friday - July 12, 2024

Caves of Qud

Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.

207.78 [list] [*]We updated some default gamepad binds. [list] [*]Walk to edge is now Y. [*]Move to Point of Interest is now left-stick press. [*]Ability page up and down is now left trigger + dpad up and down. [*]Melee attack nearest enemy is now left bumper. [*]Zoom in and out is now left trigger + dpad left and right. [/list] [*]Added several item descriptions. [*]Added some activated ability descriptions. [*]Gave Dyvvrach an inventory so they can sell their credit wedges. [*]Jellies and oozes now have default Ego and Willpower scores of 1 instead of 0. [*]Rhinoxen now have a trio of single horns instead of a trio of double horns. [*]Changed the indefinite article for leather armor and studded leather armor. [*]Removed some tomb walls from dynamic encounters. [*]Popups aligned to mouse position are now properly clamped to the screen. [*]The Spindle channel now extends up to the z-level of Resheph's tomb. [*]Added rolling session backups when you load a save game from the main menu. These can be manually restored from the <...>/CavesOfQud/Local/Session folder. [*]Fixed a bug that caused Warden Indrix to sometimes corrupt your save game. [*]Fixed a bug that prevented save games from being loaded if the info file was corrupt. [*]Fixed incorrect damage in Shield Slam's description. [*]Fixed a bug that caused zone stratum info to occasionally appear in the names of items you've named. [*]Fixed a bug that caused tile clicks to incorrectly register on button down and when dragging. [*]Fixed a bug that caused clicking on non-active buttons to activate the selected button instead. [*]Fixed a bug in the display of keybinds in the menu bar of the keybinds screen. [*]Fixed a bug in the stat shifts of clones affecting the original object when the clones vanish. [*][modding] Added GetLandingLocation to the ZoneManager for getting the arrival zone of a parasang. [*][modding] The GetTransitiveLocationEvent now supports prioritization of the selected portal and destination. [*][modding] More interface members of the Rack collection are now virtual. [*][modding] Fixed a bug that caused the AfterTravelEvent to sometimes be handled twice if the parent object moved. [/list]