In Dominions 5 you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. Dominions is a deep 4x turn based strategy game with a very large variety of spells and units.
The major change in this update is that scoregraphs will now only be revealed when the last human player dies. This will prevent those eliminated early from revealing the graphs in multiplayer games. There has also been a whole bunch of other fixes, including some important AI related ones.
[b]General[/b]
[list]
[*] Scoregraphs now only revealed when the last human player dies
[*] Gem bait prevention fixes
[*] Break Siege orders were canceled when changing magic items
[*] Claim Throne orders were canceled when changing magic items
[*] Supplies from magic sites didn't work properly
[*] Info about lance restrictions now shown among item stats
[*] Fix for independent mages with berserk ability rushing forward in melee
[*] Age numbers from decay didn't take slow aging abilities into account
[*] Number of mountains shown in map editor statistics
[*] Magic sites in kelp forests didn't work properly
[*] Fix for magic shields staying damaged on commander
[*] Stygian Paths didn't initiate a magic phase battle
[*] Air shield showed incorrect value when it came from more than one source
[*] AI magic item evaluation bug fixed
[*] Fixed bug where AI could sometimes unequip a cursed item
[*] Fix for move getting incorrectly converted to patrol when playing against AI
[*] --benchmark didn't print the result correctly
[*] Fixed potential crash when shutting down Linux version
[*] Event fixes
[*] Typo & stat fixes
[/list]