In Dominions 5 you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. Dominions is a deep 4x turn based strategy game with a very large variety of spells and units.
This update consists of a bunch of bug fixes, minor tweaks as well as a few usability and performance improvements. E.g. affliction chance is now based on the highest of max-HP and current-HP, preventing pretenders attacking into hostile dominion from getting too many afflictions.
[b]General[/b]
[list]
[*] Armageddon wish now leaves corpses in provinces
[*] Affliction chance is now based on the highest of max-HP and current-HP.
[*] Added information about Marignon Inquisition feature in nation summary
[*] Fixed potential exploit with leadership boosting items
[*] Iron Darts/Blizzard now have the iron tag
[*] Fix for rain of stones not hitting heads as often as it should
[*] Cast order could be removed when changing items if gem treasury was low
[*] Can no longer give retreat orders to mindless commanders
[*] Fixed layout when writing messages to other players
[*] Unholy weapon bless didn't affect enemy pretenders, fixed
[*] Performance improvement for main map screen
[*] Scrollbars can now be navigated using Home/End keys
[*] Fixed bug that made the ground flicker slightly in some battles
[*] Fear overflow fix
[*] Crash fix for badly formatted map files
[*] Safer handling of corrupted files
[*] Potential crash fixes
[*] Typos & stat fixes
[/list]
[b]Modding[/b]
[list]
[*] Mods are now sorted alphabetically
[*] Fixed crash in mod error checker
[*] Fix for #coastcom getting an incorrect popup
[*] Mod security fix
[*] Mod error checker can be exited with Return/Esc
[*] Manifestation couldn't use negative monster numbers properly
[/list]