In Dominions 5 you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. Dominions is a deep 4x turn based strategy game with a very large variety of spells and units.
This is a bug fix update. Most notably it fixes a long standing bug where mages overcompensated when trying to hit fast moving targets, so fireballs should work better against cavalry units now. There is also a bunch of other bug fixes. As for modding, scripted events will now be resolved in a random province order. This should make it easier to create effects that affect a limited number of provinces with random events.
[b]General[/b]
[list]
[*] Aiming overcompensated for fast units, fixed.
[*] Wishing for non unique items didn't work properly
[*] Communions did not boost spell ranges properly
[*] Iron Darts and some other spells/missiles were not properly affected by shields
[*] A unit can now have more simultaneous effects on it (to prevent communion exploit)
[*] Fix for hit areas when clicking on sprites
[*] Settings window can be closed by the return key
[*] Could use some army formation setup shortcuts when it shouldn't be possible
[*] Desert vegetation bug fix
[*] Problem with specstart in map file fixed
[*] Ongoing construct palisade orders are removed when finding a fort in a site
[*] Fix for restore recruitment queues
[*] Cataclysm warning event now occurs one turn earlier
[*] Fix for Ind hidden dominion exploit
[*] Stability improvement
[*] Stat & typo fixes
[/list]
[b]Modding[/b]
[list]
[*] Scripted random events now resolved in random province order
[*] req_maxdominion now works for negative values too
[*] Documentation fixes
[/list]