Dominions 5.51

Dominions 5 - Warriors of the Faith

In Dominions 5 you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. Dominions is a deep 4x turn based strategy game with a very large variety of spells and units.

This is a bug fix update. Most notably it fixes a long standing bug where mages overcompensated when trying to hit fast moving targets, so fireballs should work better against cavalry units now. There is also a bunch of other bug fixes. As for modding, scripted events will now be resolved in a random province order. This should make it easier to create effects that affect a limited number of provinces with random events. [b]General[/b] [list] [*] Aiming overcompensated for fast units, fixed. [*] Wishing for non unique items didn't work properly [*] Communions did not boost spell ranges properly [*] Iron Darts and some other spells/missiles were not properly affected by shields [*] A unit can now have more simultaneous effects on it (to prevent communion exploit) [*] Fix for hit areas when clicking on sprites [*] Settings window can be closed by the return key [*] Could use some army formation setup shortcuts when it shouldn't be possible [*] Desert vegetation bug fix [*] Problem with specstart in map file fixed [*] Ongoing construct palisade orders are removed when finding a fort in a site [*] Fix for restore recruitment queues [*] Cataclysm warning event now occurs one turn earlier [*] Fix for Ind hidden dominion exploit [*] Stability improvement [*] Stat & typo fixes [/list] [b]Modding[/b] [list] [*] Scripted random events now resolved in random province order [*] req_maxdominion now works for negative values too [*] Documentation fixes [/list]