In Dominions 5 you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. Dominions is a deep 4x turn based strategy game with a very large variety of spells and units.
This is mainly a bug fix update, but there are a few new improvements as well. Most importantly it fixes a bug that removed excess gems from rituals if you changed the caster's magic items while he was casting it. Yomi also got a boost as their Oni now have full item slots in their spirit form as well.
[b]General[/b]
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[*] Nation Overview now mentions if the nation can build underwater forts
[*] Communion Masters with conservative gem usage didn't try to use spells of higher levels
[*] Oni Spirits now have full items slots
[*] Petrification could remain after battle ended in some rare circumstances, fixed
[*] Fixed start location bug occurring when only a few nations had 'specstart'
[*] Better randomization of who gets to attack an indie province first
[*] Blood Vengeance can no longer punish its owner
[*] Fix for Soul Slay not properly slaying the soul
[*] Disease Demon now amphibian
[*] Altering magic items no longer removes the Blood Hunt order
[*] Fix for extra gems being removed from rituals when changing magic items
[*] Faery Trod will no longer cross water boundary by mistake
[*] Faery Trod can no be cast from kelp forests as well
[*] Blood sacrifice bug fix
[*] Fix for some battle effects not taking effect on very rare occasions
[*] Fix for stats details when both blind and lost eye
[*] Stability improvement
[*] Event fix
[*] Stat fixes
[*] Typos fixed
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[b]Modding[/b]
[list]
[*] New weapon command: #soulslaying
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