Dominions 5.53

Dominions 5 - Warriors of the Faith

In Dominions 5 you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. Dominions is a deep 4x turn based strategy game with a very large variety of spells and units.

This is mainly a bug fix update, but there are a few new improvements as well. Most importantly it fixes a bug that removed excess gems from rituals if you changed the caster's magic items while he was casting it. Yomi also got a boost as their Oni now have full item slots in their spirit form as well. [b]General[/b] [list] [*] Nation Overview now mentions if the nation can build underwater forts [*] Communion Masters with conservative gem usage didn't try to use spells of higher levels [*] Oni Spirits now have full items slots [*] Petrification could remain after battle ended in some rare circumstances, fixed [*] Fixed start location bug occurring when only a few nations had 'specstart' [*] Better randomization of who gets to attack an indie province first [*] Blood Vengeance can no longer punish its owner [*] Fix for Soul Slay not properly slaying the soul [*] Disease Demon now amphibian [*] Altering magic items no longer removes the Blood Hunt order [*] Fix for extra gems being removed from rituals when changing magic items [*] Faery Trod will no longer cross water boundary by mistake [*] Faery Trod can no be cast from kelp forests as well [*] Blood sacrifice bug fix [*] Fix for some battle effects not taking effect on very rare occasions [*] Fix for stats details when both blind and lost eye [*] Stability improvement [*] Event fix [*] Stat fixes [*] Typos fixed [/list] [b]Modding[/b] [list] [*] New weapon command: #soulslaying [/list]