In Dominions 5 you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. Dominions is a deep 4x turn based strategy game with a very large variety of spells and units.
This update makes battle replays more consistent when upgrading
Dominions or any of the mods used. It will help in future upgrades (to
version 5.48+) and when upgrading mods during ongoing games. There are
also major balance changes to Mekone and a whole lot of new minor
features, bug fixes and mod commands.
[b]General[/b]
[list]
[*] Battle replays less affected by upgrade to new version of Dominions or Mods
[*] Scoregraph flashes when you keep mouse over nation flag
[*] Shadow no longer leaves ground when a flier takes off
[*] Ind's hiding dominions now works better with custom named provinces
[*] Fix bug with Ind's dominion hiding effect
[*] The Eyes of God is no longer affected by Ind's dominions hiding
[*] Niefelheim could get duplicated greyed out giants in recruitment list
[*] Salt could affect non-salt-vulnerable targets, fixed
[*] Fix for cataclysm horror battles
[*] Wrong province info was shown after Game Over
[*] Bone Grinding cripple effect was incorrect
[*] Icon for curse bestower
[*] Gifts from Heaven cannot be cast in a cave province
[*] Meteor Shower cannot be cast in a cave province
[*] Perpetual Storm from summoning the four dwarves didn't work correctly
[*] Storms no longer affect caves
[*] Magic Resistance bless gained from Thrones no longer capped at 18
[*] Battle sound effects lower volume at increased speeds
[*] MA Caelum Citadel of Frozen Crystal now spreads cold
[*] Summon Ghulah cost 23 -> 31
[*] Host "Update Scoregraphs" part is now a lot faster
[*] Magic Weapon bless didn't affect missiles
[*] Unit recruitment wasn't always reset properly when province was conquered
[*] Damaged helmets never got repaired
[*] Stat bonuses from larger now stack with other enlargements
[*] More sacred commanders can now be affected by the unaging bless
[*] Random map mountains were not draw on large maps with much mountains
[*] --nouseolddata switch (disable Battle Replays not being affected by upgrades)
[*] Fix for map not adjusting to window size properly
[*] Kurgi will now also destroy thrones while besieging a fort
[*] Fix for Maker of Ruins fort destruction ability
[*] Fix for monthly casting of multiple Voice of Tiamats
[*] Host crash bug fixed
[*] Reduced memory usage
[*] Stat and typo fixes
[/list]
[b]Mekone[/b]
[list]
[*] Archon slow to recruit, recruit everywhere, cost increased to 305
[*] Geronte and Ephor slightly cheaper
[*] Polemarch is slightly younger
[*] Gigantomachia reduces price for giants by 10
[*] Gigantomachia Dominion conflict bonus +2 -> +3
[*] Gigantomachia easier to cast 5/4 -> 4/4
[*] Blessing of the God Slayer now blesses the commander properly
[*] Gigante reclimit increased by +1
[/list]
[b]Modding[/b]
[list]
[*] New event commands: #req_worlditem, #req_noworlditem
[*] New nation commands: #minprison, #maxprison
[*] New monster commands: #maxprison, #enchrebate10, #enchrebate20, #montagweight, #appetite
[*] New monster/item mod commands: #shapechance
[*] New event commands: #req_godisnotmnr, #req_mincorpses, #req_maxcorpses
[*] #natcom and #natmon didn't work with monster names
[*] #drawsize wasn't shown correctly in some places
[*] Can now use multiple #req_targpath1 etc. for a single event
[/list]