This update makes battle replays more consistent when upgrading
Dominions or any of the mods used. It will help in future upgrades (to
version 5.48+) and when upgrading mods during ongoing games. There are
also major balance changes to Mekone and a whole lot of new minor
features, bug fixes and mod commands.
[b]General[/b]
[list]
[*] Battle replays less affected by upgrade to new version of Dominions or Mods
[*] Scoregraph flashes when you keep mouse over nation flag
[*] Shadow no longer leaves ground when a flier takes off
[*] Ind's hiding dominions now works better with custom named provinces
[*] Fix bug with Ind's dominion hiding effect
[*] The Eyes of God is no longer affected by Ind's dominions hiding
[*] Niefelheim could get duplicated greyed out giants in recruitment list
[*] Salt could affect non-salt-vulnerable targets, fixed
[*] Fix for cataclysm horror battles
[*] Wrong province info was shown after Game Over
[*] Bone Grinding cripple effect was incorrect
[*] Icon for curse bestower
[*] Gifts from Heaven cannot be cast in a cave province
[*] Meteor Shower cannot be cast in a cave province
[*] Perpetual Storm from summoning the four dwarves didn't work correctly
[*] Storms no longer affect caves
[*] Magic Resistance bless gained from Thrones no longer capped at 18
[*] Battle sound effects lower volume at increased speeds
[*] MA Caelum Citadel of Frozen Crystal now spreads cold
[*] Summon Ghulah cost 23 -> 31
[*] Host "Update Scoregraphs" part is now a lot faster
[*] Magic Weapon bless didn't affect missiles
[*] Unit recruitment wasn't always reset properly when province was conquered
[*] Damaged helmets never got repaired
[*] Stat bonuses from larger now stack with other enlargements
[*] More sacred commanders can now be affected by the unaging bless
[*] Random map mountains were not draw on large maps with much mountains
[*] --nouseolddata switch (disable Battle Replays not being affected by upgrades)
[*] Fix for map not adjusting to window size properly
[*] Kurgi will now also destroy thrones while besieging a fort
[*] Fix for Maker of Ruins fort destruction ability
[*] Fix for monthly casting of multiple Voice of Tiamats
[*] Host crash bug fixed
[*] Reduced memory usage
[*] Stat and typo fixes
[/list]
[b]Mekone[/b]
[list]
[*] Archon slow to recruit, recruit everywhere, cost increased to 305
[*] Geronte and Ephor slightly cheaper
[*] Polemarch is slightly younger
[*] Gigantomachia reduces price for giants by 10
[*] Gigantomachia Dominion conflict bonus +2 -> +3
[*] Gigantomachia easier to cast 5/4 -> 4/4
[*] Blessing of the God Slayer now blesses the commander properly
[*] Gigante reclimit increased by +1
[/list]
[b]Modding[/b]
[list]
[*] New event commands: #req_worlditem, #req_noworlditem
[*] New nation commands: #minprison, #maxprison
[*] New monster commands: #maxprison, #enchrebate10, #enchrebate20, #montagweight, #appetite
[*] New monster/item mod commands: #shapechance
[*] New event commands: #req_godisnotmnr, #req_mincorpses, #req_maxcorpses
[*] #natcom and #natmon didn't work with monster names
[*] #drawsize wasn't shown correctly in some places
[*] Can now use multiple #req_targpath1 etc. for a single event
[/list]