In Dominions 5 you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. Dominions is a deep 4x turn based strategy game with a very large variety of spells and units.
This is mostly a bug fix update for incorrect armies shown on the main map. But there are also a few new features, balance changes and other bug fixes.
[b]General[/b]
[list]
[*] Fix for 'c' showing unclickable battle reports
[*] Fix for PD not being present in raid battle replays
[*] Only one type of monsters were show in each province on map, fixed
[*] Elephant Barding now has head protection as well
[*] Updated soulless types for Life After Death
[*] Sites with limited range were not actually range limited
[*] EA & MA Abysia, Theorodos, Lanka and LA Phlegra now has more expensive mercenaries (25%)
[*] Lemuria now has more expensive mercenaries (100%)
[*] Wishing for unique units bug fix
[*] Magic items were not scaled properly on the F1 screen
[*] Rounding error for heat scale info fixed
[*] In very large battles some units could be unaffected by battlefield wide spells
[*] Yomi can now recruit Demon Priest in all provinces
[*] Yomi home site counts as mountain for Oni spawns
[*] Onis didn't get rid of poison and excess damage when becoming spirits
[*] Marid is now amphibious
[*] Event and stat fixes
[/list]
[b]Modding[/b]
[list]
[*] #montagweight didn't work
[*] All commands that take a Nation Number can now take a Nation Name instead
[*] Event command #xp didn't work properly
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