Development Update #53

[img]{STEAM_CLAN_IMAGE}/37458749/f13aa186ec10d1ab3113efee5007054d2634c34f.png[/img] Pita here! Welcome to another update! Last month was hard for us - especially for me, as I had to say my last goodbyes to my father who passed away - but the rest of the team did their best to continue making great progress! [h1]■ Game Update[/h1] [b]■Story: [/b] [list] [*] Fixed writing issues [*] Adjusted the details in the script [*] Added a swimsuit mini episode [/list] [b]■Battle: [/b] [list] [*] Added an additional battle map for an event. [*] Corrected animation and script for death sequences. In rare cases, the game would show HP as 0 while the character is still standing upright, only dying after the end of the turn. [*] Corrected critical hit damage rates. Right now, critical damage will be calculated as x2 normal damage. [*] Fixed camera control on maps with small areas. [/list] [b]■System:[/b] [list] [*] Fixed an error on Windows 11 version 24H2 where the game would crash during loading. (The Game loaded and shut down without any error.) [*] Fixed a bug where the crafting system shows that crafting failed but didn’t take minerals. [*] Adjusted scripting for crafting (Thanks to backer Gonzo for the help!) [*] Fixed bug for infinite money glitch. [*] Added more interactions with characters on the world map. More on that along with gameplay in the upcoming update! [/list] Thank you all for your attention. See you in the next update!