Development Update #43

[img]{STEAM_CLAN_IMAGE}/37458749/36919e9c8dcd383daea50f48a60cb15ddfe1f861.jpg[/img] Greetings, community! Miore here, extending a warm welcome to our first update in the exciting new year of 2024. I hope each one of you had a fantastic holiday season and entered this year with high spirits and ambitious plans. First off, I want to apologize for the slight delay this month. January just zoomed by for me, and I found myself with a to-do list that seemed never-ending. [h3][b]■ Game Update[/b][/h3] [b]Story[/b] [list] [*] Retake and improve character events for Takeda Sumika. [/list] [b]Battle[/b] [list] [*] Implementing upgrades to the existing ambush system, alongside optimizing how AI manages such encounters [*] Multiple Improvement in the animations. [*] Added two new side missions. [/list] [b]System[/b] [list] [*] Implemented 10 hidden items into the game as per the stretch goal. [*] Enhanced game options settings to offer users additional customization features, taking into account the valuable feedback received from backers. [*] Added several animation elements to enrich the user interface. [*] Integrated a bug/feedback console panel within the game to facilitate efficient bug reporting and user feedback. [/list] [h3][b]■ Beta test[/b][/h3] More about the beta can be found on our social media or [url=https://discord.gg/igrasilstudio]Discord[/url]