Development Update #45

[img]{STEAM_CLAN_IMAGE}/37458749/e64525c2a3377d363754df37a0a1fdb2867f43db.png[/img] Greetings, heroes! Miore here with a recap of the progress made last month. First and foremost, I'd like to express my gratitude to each and every one of you for your unwavering support and invaluable suggestions! Just like last month, I'll be presenting our progress in an easy-to-digest list format. Let's get started! [h2]■ Game Update[/h2] [b]Story[/b] [list] [*] Aquitania and Yukiko characters events improve. [/list] [b]Battle[/b] [list] [*] Several improvements of the gameplay experience for our story maps. This month, we've made improvements to 8 maps on both Normal and Hard difficulty levels. From fine-tuning the number of enemies to tweaking the flow of map progression. [*] Adjust mission rewards. [*] Balanced in-game economy. [*] Replace two side event maps with a new, updated story. [*] Attack skill balance. [*] Improved sound effects have been added to both physical and magical attacks, as well as attack skill. [/list] [b]System[/b] [list] [*] Enhanced system settings for 4K resolution. [*] Addressed issues related to game pad identification and configuration of button assignments. [*] Enhancement of Unity environment configurations. [*] Performance has been improved when using Ultra quality settings. [*] Update various sound effects used in menu navigation. [*] Improve crash system report. [*] Activate the Auto-save feature (auto-save is triggered at the conclusion of each battle). [/list] Thank you all for your time and see you back in new update! Miore