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Greetings, heroes!
Miore here, welcome to another update where we summarize all the progress we made last month.
Just like before, I'll be presenting our progress in an easy-to-digest list format.
In May, we spent much time polishing elements in-game mechanics that are not available or visible to the player at first. These small elements, such as side quests, land management, and academy exams that come with a renown system, will unfold over time - giving you plenty of activities to enjoy as you explore each chapter of the game.
So let's get started!
[b][h2]Game Update
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[b]■ Story[/b]
[list]
[*] Several improvements in the story branch.
[/list]
[b]■ Battle[/b]
[list]
[*] Double attack calculation has been corrected.
[*] Mini-battles added in various character events.
[*] Side objective added to existing story battle.
[/list]
[b]■ System[/b]
[list]
[*] Renown Rank system has been revised and implemented. (Sadly for Mizuki Fukushima fans, no, you can’t have a romantic relationship with her).
[*] Exams now have unique settings and requirements.
[*] Added new examinations with questions to the renown rank system (still in alpha version)
[*] Added Ashirdpedia into the game. It’s a place where you can read about in-game mechanics. Ashirdpedia will be updated automatically as you progress through the game.
[*] Now, depending on the way you finish each mission and the amount of time you take, you will get a rank from D to S which results in different rewards. This applies to stories and side events.
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That's all for this month! We will continue to work as hard as we can on development and will soon be sending you a major update with new screenshots and more.
Please look forward to it!
Miore