Development Update #47

[img]{STEAM_CLAN_IMAGE}/37458749/e4e63397f7d812cb2ce6a21c94815445ec6348bb.png[/img] Greetings, heroes! Miore here, welcome to another update where we summarize all the progress we made last month. Just like before, I'll be presenting our progress in an easy-to-digest list format. In May, we spent much time polishing elements in-game mechanics that are not available or visible to the player at first. These small elements, such as side quests, land management, and academy exams that come with a renown system, will unfold over time - giving you plenty of activities to enjoy as you explore each chapter of the game. So let's get started! [b][h2]Game Update [/h2][/b] [b]■ Story[/b] [list] [*] Several improvements in the story branch. [/list] [b]■ Battle[/b] [list] [*] Double attack calculation has been corrected. [*] Mini-battles added in various character events. [*] Side objective added to existing story battle. [/list] [b]■ System[/b] [list] [*] Renown Rank system has been revised and implemented. (Sadly for Mizuki Fukushima fans, no, you can’t have a romantic relationship with her). [*] Exams now have unique settings and requirements. [*] Added new examinations with questions to the renown rank system (still in alpha version) [*] Added Ashirdpedia into the game. It’s a place where you can read about in-game mechanics. Ashirdpedia will be updated automatically as you progress through the game. [*] Now, depending on the way you finish each mission and the amount of time you take, you will get a rank from D to S which results in different rewards. This applies to stories and side events. [/list] That's all for this month! We will continue to work as hard as we can on development and will soon be sending you a major update with new screenshots and more. Please look forward to it! Miore