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Greetings, backers!
Miore here, welcome to another update! We are excited to talk about our progress and discuss changes in character development and combat.
[b][h2]■ Game Update[/h2][/b]
[b]■Story: [/b]
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[*] English script updated, mistakes fixed and adjusted.
[*] Land management casual events script updated.
[*] Maid events script updated.
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[b]■Battle: [/b]
Our combat system has undergone many improvements from version 0.6.1 to 0.9.6 with many additional mechanics to make grid battles more varied.
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[*] Blessings: Each character is born in Ashird under the blessing of a particular star: Agia, Rokar, Goi or Sraoh.
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[b]Agia:[/b] A crimson star shining in the northern sky. It represents passion, pride, rhythm, and reminiscence.
[b]Sraoh: [/b]A blue star shining in the eastern sky. It represents purity, progress, truth, and intoxication.
[b]Rokar:[/b] An emerald star shining in the western sky. It represents strength of mind, friendship, respect, and majesty.
[b]Goi: [/b]A golden star shining in the southern sky. It represents good fortune, longevity, humility, and hope.
The player will be able to pick Deegan's blessing at the start of the game. Blessings will function similarly to the four elements of matter, wherein each blessing will have stronger and weaker counterpoints.
Example: Agia deals 1.5x more damage to a person with Rokar blessing.
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[*] Hit rate: Another important update is to follow our idea of fast pace combat. For that reason, we decided to remove the hit rate. That means characters will hit every time with no chance to miss. Bandits no longer evade attacks in their cozy grass!
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[b]■System[/b]
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[*] Card System: We are excited to announce a new element that has been implemented in our game. The card system brings the option for characters to equip 3 cards from the 100+ you can find in the Ashird world.
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Each card comes in different tiers group from ⭐ to ⭐⭐⭐ and each has a unique bonus.
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Such a large number of cards will provide plenty of fun to every player who seeks to create unique and powerful combinations.
Let us know what you guys think about it! Maybe you want to hear more about it? Please comment and we will reach out to you.
[b]Character development[/b]:During the process of balancing the game, we could not leave out character development.
In the end, the team decided to change our character development process. In the new system, each character will develop according to the specific development that is assigned to it.
The player will no longer have the ability to assign stats to characters, because it had the potential to seriously disrupt the balance of the game and destroy the enjoyment of the gameplay.
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[i](Example damage value for Deegan's character development progress. Damage increases with each level.)[/i]
We believe that our changes will be perceived as changes for the better, as we all care deeply about ensuring the game feels properly balanced and fun to play.
Thank you all for your attention. See you all in the next update!