Starchasers! Anarchs! Those weird guys in Peerless that keep fighting over explosive cubes! Come one, come all, it's 2025 and our first patch of the year is now live. Is it the big update you've been anticipating? No. I posted that recap like a week ago, I can't spurt out seventeen planets in that time, even if I didn't sleep. I don't sleep anyway, because of this orange asshole.
[img]{STEAM_CLAN_IMAGE}/35321791/e8dd1b3280e4c164364b33693880f3a001e36640.jpg[/img]
and this black dweeb.
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Anyway, a few new things in this patch, but it's mostly a lot of fixing and fixing and fixing. And fixing. But there's some straaaaange things happening out in space. Stranger than usual, I mean.
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Check out the notes below.
[h1][b]Changelog is as follows:[/b][/h1]
[h2]NEW FEATURES[/h2]
[list]
[*] Scanner damage, autoturrets, and AoE explosions can now take down NPC drones.
[*] Screenshots are now saved into their own dedicated subfolders.
[*] Odd things are happening in the depths of the Veil…
[*] Added animations to nebula clearing walls.
[/list]
[h2]CHANGES AND REBALANCES[/h2]
[list]
[*] Spaced out the time before an autosave, to prevent loads from loading you into trapped station areas.
[*] Redid some minor details on various stations.
[*] Reworked the Megaborble to behave closer to similar hazards.
[*] Did minor optimizations to minefields and asteroid generation.
[*] Did minor optimizations to ships and ship components.
[*] Lodestones now have a scanning icon that indicates you’ve already scanned and looted the lodestone in question.
[*] Optimized many space dungeons.
[*] Dungeon artifacts and crafting items now have unique cargoboxes.
[*] Changed the size of some special asteroids.
[/list]
[h2]FIXES[/h2]
[list]
[*] Fixed issue where Voidscreamer Ds had lower shield damage than intended.
[*] Fixed issue where some intermediary campaign quests wouldn’t complete correctly if their dialogue was interrupted.
[*] Tried to fix Heist of the Year (again), hopefully it’s not screwy this time.
[*] Fixed some grammatical errors on the Marching Star.
[*] Fixed small softlock on Off-Track.
[*] Fixed issue where The White Fleet’s quest markers were all wiped out. I have no idea how the hell this happened.
[*] Fixed issue in some quest cutscenes where characters wouldn’t stop or start their talking animations.
[*] Fixed issue where the Megaborble wasn’t able to be encountered in storms. Have fun.
[*] Fixed issue with early activations of campaign mission 8.
[*] Fixed issue where engine lights when cruising would sometimes deactivate.
[*] You can now clear controller keybinds and they will properly reflect if they’re a hold, doubletap, etc. You know how it is.
[*] Fixed coloring issue with the Civilian Freighter’s engines.
[*] Fixed issue where storms could spawn in places that didn’t have nebulas. They can grow to there, but they won’t spawn there, normally.
[*] Fixed some sound issues with cloaking devices.
[*] Fixed issue where the quickmenu wouldn’t let you access things with just a cloaking device.
[*] NPC drones will no longer detect you while they’re cloaked. They’re like babies, they have no object permanence.
[/list]