Version 1.37.0: Patch Notes

Hello starchasers! Did you have a good The Game Awards? Did you see that trailer without any gameplay? Yeah that sure was a trailer. Did your favorite game lose? My cat's favorite game lost and now he's overcome with despair. [img]{STEAM_CLAN_IMAGE}/35321791/2ca56cf9fc1efc132715fdf3d8e4936e24f2e634.jpg[/img] [img]{STEAM_CLAN_IMAGE}/35321791/a95dd3627e8ef9e5b6bd7c6ea0117c9e2e5cc4e0.jpg[/img] I'm sorry to the both of you, but maybe you should play better games, like Underspace. Anyway, this is possibly our last patch for the year, and it's a good one. All our patches are good, mind you. [h1][b]Update Highlights[/b][/h1] There's a lot of new little QoL things here, most of these requested features. Whose procrastinating on doing the big milestone update? Not this guy, no sir. Anyway we've made rare skill reset items that can be used now. These aren't replacing the NPCs that can also reset your skills, it's just another option on top of that. [img]{STEAM_CLAN_IMAGE}/35321791/6e3e232b0ee5ae9ee1ad539a0565c6275ca586e7.png[/img] I've also added a way to define a controller override for controller presets. Again, not sure how crazy this'll get. There's a reason the game screams MOUSE AND KEYBOARD RECOMMENDED every chance it gets. [img]{STEAM_CLAN_IMAGE}/35321791/a90a1dba996831f830f0a861351d0d8a2cd63f60.png[/img] There's new UI stuff now too, such as star system descriptions displaying known stations and any active bounties. [img]{STEAM_CLAN_IMAGE}/35321791/cc478c51f40cc6f2d0e4508c1d099f3e84c250a5.png[/img] Finally, on the subject of new models, Shadowspear now has better models for his weakpoints and the Loco Star finally has a proper cab fit for an engineer. Not a conductor. Conductors [i]don't[/i] drive the train. You should know this by now. [img]{STEAM_CLAN_IMAGE}/35321791/9bd21e59bab829abf13a50ede9301a43798771b7.png[/img] [img]{STEAM_CLAN_IMAGE}/35321791/78df646854ed0e1a27430414b7a7536d81a56737.png[/img] And lots of other things. This is honestly a pretty featurefilled little patch, so check out the full notes. [h1][b]Changelog is as follows:[/b][/h1] [h2]NEW FEATURES[/h2] [list] [*] Added door sounds to animated opening doors. [*] Added lots of intermediary quests between campaign missions that tell you to go get stronger or wait a bit, to help teach players about the concept of delayed gratification. [*] Added attacks to big kill and structure demolition… structures. You know what I mean. [*] Added new skill reset items, single use objects that let you reset your skills anywhere. They’re rare drops from wrecks, quests, or able to be crafted at endgame levels for a high cost. [*] Added a controller preset override, which allows you to specify a pre-existing layout for any controller plugged in. Not sure how crazy this’ll get, I don’t use controllers. [*] The Loco Star now has its own cockpit model. [*] Star system descriptions now display known stations and current bounties. [*] Amaron will now appear as a potential starchaser ally after finishing Off Track. [*] Creon will now appear as a potential starchaser ally. [/list] [h2]CHANGES AND REBALANCES[/h2] [list] [*] You can now individually clear or reset specific keys. [*] Increased the number of missions that can be offered at any given time. [*] Keypad animations are much faster now. [*] Redid the lighting on many Washer stations to better fit the atmosphere of the faction in question. [*] Redid details in Oldjarri Church. [*] Changed the weakspots for Shadowspear to be more visible rings and adjusted the hitbox for them. [*] Player achievement text now tracks the number of storm hazards you’ve seen and is slightly more readable. [*] Campaign missions now count the same as completed random missions in code. [*] Increased the speed and mining rate of all mining drones, and removed their energy degeneration. [*] Changed some scenery in smuggling stations. [*] Reduced the spawn distance of some storm hazards. [*] Assassination missions will no longer be offered if the player is not at least neutral with the shake down faction in question and if the faction in question is able to spawn in the star system. [*] Rampage missions no longer require enemies to be killed in the same system where the mission was taken. [*] Changed certain faction mission offerings. [/list] [h2]FIXES[/h2] [list] [*] Fixed issue where the cycle weapon group button wouldn’t work. [*] Fixed issue where Brute Innovation would spawn the item too close to the player. [*] Fixed issue where quest finales could be interrupted by things like pirates, gods, car warranty scams, etc. [*] Fixed issue where keypad sounds were too quiet and mixed up. [*] Fixed issue where email login UIs couldn’t be tabbed through. [*] Fixed flickering lights in customization hangars. [*] Fixed various flickering lights in places. [*] Fixed bartender NPCs that weren’t tending bars. [*] Fixed issue where Rust Drones had bad hitboxes. [*] Fixed issue where Rust Beams could hit your detection sphere. [*] Fixed issue where mission 15 dialogue could close prematurely [*] Fixed text culling issues in the Ijuni fighter cockpit. [*] Fixed issue where some menus could be accessed even when the game was paused. [*] Fixed issue where Ancient Secrets would pop up too early. [/list] More cats to close out the year? Fiiiiiiine. [img]{STEAM_CLAN_IMAGE}/35321791/88101e81496310891c69dcf04bfedee5c7f52d69.jpg[/img] [img]{STEAM_CLAN_IMAGE}/35321791/99843dc5bb99d0ea6f148dd9966f6535df2f5a79.jpg[/img]