v30.09.2024b.sbt

The Local Playtest

[h1]Scripting Backend[/h1] This update I've switched from Mono to IL2CPP which I'm sure is very self explanatory and doesn't require elaboration...or maybe it does. The game will now be compiled at build time in C++ which means: increased performance!!! I'll go over some pros and cons of this switch: [h2]Pros[/h2] [list] [*] Improved CPU performance (I've seen a boost of up to an average of 10FPS) [*] Improved security [/list] [h2]Cons[/h2] [list] [*] Potential introduction of bugs [*] Makes it harder to mod [/list] Let me know if you notice any difference in performance, and of course, please report any bugs. Even if you're not sure it is a bug, just report it anyway. This change is also by no means final. If it introduces a bunch of issues then I will be switching back. [h1]Other[/h1] [list] [*] Improved UI scaling in the Gamemode menu [*] Significantly more aggressive culling on Northern Peak and in the Ship Yard (as well as other general LOD tweaks) [*] Debug information now reveals time scale [*] Fixed a bug where starting a training course from the training menu with a controller would prevent the correct gamemode from being set, making the course incompletable [*] Fixed a bug where controllers would not be able to navigate the skip tutorial prompt [*] Small UI changes [/list]