[url=https://discord.gg/5fdgd8A6s8][img]{STEAM_CLAN_IMAGE}/45017467/47fe6906f0f8d712101759a16b3a4e8797a5b385.png[/img][/url]
[h1]Multiplayer[/h1]
[h2]Lag Compensation[/h2]
[list]
[*] This attempts to help cases where client players see on their end that they stole the battery, or tagged a player, but on the server end, they weren't close enough for it to register.
[*] There will still be a delay if you are playing on high ping, but once the server catches up, the collision should register
[*] I would love feedback on this. Very likely this will be something that will be tweaked a lot
[/list]
[h2]Capture[/h2]
[list]
[*] Added Overtime
[*] + Occurs when the match time runs out and a player who is not currently winning is holding the battery
[*] + Overtime ends when the player holding the battery takes first place, or if the battery gets dropped
[*] The battery meter will now animate when you are holding the battery
[/list]
[h2]Other[/h2]
[list]
[*] Attempted a fix for a bug where profile pictures on the pause menu scoreboard would sometimes be entirely white
[/list]
[h1]Other[/h1]
[list]
[*] Fixed some rails that had their ends inside of other objects, resulting in sudden snapping out of geometry, or inconsistent launch heights
[/list]