v09.12.2024b - Lag Compensation & Overtime

The Local Playtest

[url=https://discord.gg/5fdgd8A6s8][img]{STEAM_CLAN_IMAGE}/45017467/47fe6906f0f8d712101759a16b3a4e8797a5b385.png[/img][/url] [h1]Multiplayer[/h1] [h2]Lag Compensation[/h2] [list] [*] This attempts to help cases where client players see on their end that they stole the battery, or tagged a player, but on the server end, they weren't close enough for it to register. [*] There will still be a delay if you are playing on high ping, but once the server catches up, the collision should register [*] I would love feedback on this. Very likely this will be something that will be tweaked a lot [/list] [h2]Capture[/h2] [list] [*] Added Overtime [*] + Occurs when the match time runs out and a player who is not currently winning is holding the battery [*] + Overtime ends when the player holding the battery takes first place, or if the battery gets dropped [*] The battery meter will now animate when you are holding the battery [/list] [h2]Other[/h2] [list] [*] Attempted a fix for a bug where profile pictures on the pause menu scoreboard would sometimes be entirely white [/list] [h1]Other[/h1] [list] [*] Fixed some rails that had their ends inside of other objects, resulting in sudden snapping out of geometry, or inconsistent launch heights [/list]