Join the Discord here: [url=https://discord.gg/5fdgd8A6s8]https://discord.gg/5fdgd8A6s8[/url]
Added new Timed course: Roundabout
[h1]Ghosts Data[/h1]
This updates introduces a complete overhaul of Ghost Data. A lot more data is now collected about your run to facilitate 2 more uses of Ghost Data: Racers and Demos.
[h2]Racers[/h2]
Allows you race against a Ghost to gauge how are you performing in real time. The racer can be enabled and disabled at any time.
[h2]Demos[/h2]
[list]
[*] You can now watch back a run to understand how a run was completed:
[*] Media player with fast forwarding, frame skipping, pausing, and scrubbing
[*] Frame by frame view of the players state
[*] -Time
[*] -Speed
[*] -Health
[*] -Whether or not they are rail grinding, wall running, quick falling, sliding, air strafing, and / or grounded
[*] -Completed splits
[*] Shows if they are using a controller
[*] Report players... using the worlds worst report system
[/list]
[h2]Other[/h2]
[list]
[*] New Timed HUD for selecting the Ghost Data (personal or downloaded), toggling the Ghost Line and Racer, and watching the Demo
[*] All Timed leaderboards have been wiped. Archived versions of the leaderboards can be viewed here: [url=https://steamcommunity.com//stats/2983130/leaderboards/13599423]https://steamcommunity.com//stats/2983130/leaderboards/13599423[/url]
[/list]
[h1]Splits[/h1]
[list]
[*] Splits have been redone and now actually work (sorry about that)
[*] In HUD options, you can now disable Splits, and change the font size
[*] Splits now just show the difference in milliseconds
[*] The End of Run screen now shows your Splits
[/list]
[h1]Other[/h1]
[list]
[*] Added an icon around the crosshair to indicate that that you are quick falling
[*] Players tied on the leaderboard will now share the same rank, rather than being at the mercy of the sorting algorithm gods
[*] Fixed the performant water being rendered above sea level, which resulted in fatal falls looking survivable
[*] The actual render distance set is now influenced by FOV. This fixes cases where important geometry like rails are not rendered at a low render distance when using a high FOV
[*] Timed points now fade when you get too close to them
[*] Fixed a bug where speed strips would not give you an appropriate amount of upwards velocity
[*] Attempted a fix for forward toggling not enabling when pressing other directional buttons
[/list]