v24.08.2024b Changelog

The Local Playtest

Join the Discord here: [url=https://discord.gg/5fdgd8A6s8]https://discord.gg/5fdgd8A6s8[/url] Added new Timed course: Roundabout [h1]Ghosts Data[/h1] This updates introduces a complete overhaul of Ghost Data. A lot more data is now collected about your run to facilitate 2 more uses of Ghost Data: Racers and Demos. [h2]Racers[/h2] Allows you race against a Ghost to gauge how are you performing in real time. The racer can be enabled and disabled at any time. [h2]Demos[/h2] [list] [*] You can now watch back a run to understand how a run was completed: [*] Media player with fast forwarding, frame skipping, pausing, and scrubbing [*] Frame by frame view of the players state [*] -Time [*] -Speed [*] -Health [*] -Whether or not they are rail grinding, wall running, quick falling, sliding, air strafing, and / or grounded [*] -Completed splits [*] Shows if they are using a controller [*] Report players... using the worlds worst report system [/list] [h2]Other[/h2] [list] [*] New Timed HUD for selecting the Ghost Data (personal or downloaded), toggling the Ghost Line and Racer, and watching the Demo [*] All Timed leaderboards have been wiped. Archived versions of the leaderboards can be viewed here: [url=https://steamcommunity.com//stats/2983130/leaderboards/13599423]https://steamcommunity.com//stats/2983130/leaderboards/13599423[/url] [/list] [h1]Splits[/h1] [list] [*] Splits have been redone and now actually work (sorry about that) [*] In HUD options, you can now disable Splits, and change the font size [*] Splits now just show the difference in milliseconds [*] The End of Run screen now shows your Splits [/list] [h1]Other[/h1] [list] [*] Added an icon around the crosshair to indicate that that you are quick falling [*] Players tied on the leaderboard will now share the same rank, rather than being at the mercy of the sorting algorithm gods [*] Fixed the performant water being rendered above sea level, which resulted in fatal falls looking survivable [*] The actual render distance set is now influenced by FOV. This fixes cases where important geometry like rails are not rendered at a low render distance when using a high FOV [*] Timed points now fade when you get too close to them [*] Fixed a bug where speed strips would not give you an appropriate amount of upwards velocity [*] Attempted a fix for forward toggling not enabling when pressing other directional buttons [/list]