v07.09.2024b Changelog

The Local Playtest

Join the Discord here: [url=https://discord.gg/5fdgd8A6s8]https://discord.gg/5fdgd8A6s8[/url] [h1]Movement Changes[/h1] This update introduces many tweaks to movement to make velocity calculations more physically accurate, as well as some balancing. These changes may make some areas feel a bit off. Please screenshot and send any rails or wall runs that don't feel like they are getting you to where you feel they should. [h2]Rail Grinding[/h2] [list] [*] Velocity calculations at the end of a grind are now physically accurate [*] Forward and upwards velocity are now correctly distributed based on the rails slope [*] Upwards velocity as is now influenced by your speed [*] Decreased the speed of Speed Strips when moving up them. This stops you from being launched too high [/list] [h2]Wall Running[/h2] [list] [*] Velocity calculations at the end of a wall run are now physically accurate [*] Forward and upwards velocity are now correctly distributed based on the angle of the wall [*] Upwards velocity as is now influenced by your speed [/list] [h2]Sliding[/h2] [list] [*] You will now receive a higher initial speed if you fall onto a slope. This speed boost is determined by the slopes steepness and the velocity of your fall [*] Speed is now properly maintained when exiting a slide. Previously only your x and z velocity were maintained which meant downwards velocity on a slope would be lost [*] Speed is now more accurately influenced by the angle of the slide surface [*] Sliding up a slope will decrease the time in which you maintain your initial speed (speed is normally maintained for 1 second) [*] You can now lose speed in the time where speed is kept, it just won't go below the initial speed [*] You can no longer gain speed in water [*] Sliding will no longer initiate when holding the jump button. This fixes a bug where trying to bhop and slide up a hill caused you to jitter [*] Fixed a bug where touching a rail would cancel the slide [*] Fixed a bug where falling from a great height onto a slope would cause you to bounce when trying to immediately move forward. This bug applied to all grounded states but was particularly problematic for sliding. [*] Fixed a bug where exiting a slide whilst moving fast down a slope would cause you to jump [/list] [h1]Ghost Data[/h1] [list] [*] Hovering over buttons and icons on the Demo screen will now reveal a label [*] You can now change the the playback speed of a demo ranging from x0.1 to x2 [*] Downloaded demos will now show the name of player you downloaded it from [*] The Racer now stays in sync with the clock even if its disabled [*] Fixed a bug where the Racer would appear where the camera was when exiting the Demo [*] Fixed a bug where the Racer would move despite not having started the run [*] Fixed a bug where the Racer could be seen after switching to a different gamemode [*] Fixed a bug where Demo binds worked when the game was paused [*] Fixed a bug where the report menu binds worked when the Demo UI is hidden [*] Fixed a bug where the colours for personal and downloaded Ghost Lines were swapped [/list] [h2]Zen Recording[/h2] [list] [*] You can now record Ghost Data at any moment in Zen by pressing E and play it back by pressing F [*] You can also view a Ghost Line of the recording [*] Note that this Ghost Data is not persistent and will be wiped when exiting the gamemode. A new recording will also overwrite the previous [*] Just like in Timed, a recording can only last roughly 3 minutes to conserve memory usage [*] Default Bind Changes [*] Separated Rail Ducking from Sliding [*] Pay now defaults to Q. App switching is now just done with one key, which defaults to E. This has been done to prevent accidental activation of the Steam overlay [/list] [h1]Other[/h1] [list] [*] If you start the game from the Gamemode menu, you will be returned there when quitting to title (Quick Play behaviour remains the same) [*] Getting hurt by a laser now plays the normal damage sound (on top of the sizzle sound), and makes the screen shake [*] Fixed a bug where you could ledge climb whilst moving backwards [*] Fixed a bug where completing a run whilst the previous run is still uploading would cause the loading icon to appear indefinitely [*] Fixed a bug where the Quick Fall camera tilt wasn't tied to the correct input [*] Fixed a bug where setting a bind to a back button (e.g. right click) would exit out of the options menu [*] Small changes to the world [/list]