[url=https://discord.gg/5fdgd8A6s8][img]{STEAM_CLAN_IMAGE}/45017467/47fe6906f0f8d712101759a16b3a4e8797a5b385.png[/img][/url]
[h1]Orders[/h1]
[list]
[*] You can now reduce the size of your hand
[*] Improved the distribution of obstacles across the map
[/list]
[h2]Vaults[/h2]
[list]
[*] New model
[*] Now only 75% of Vaults will be active at any time. 75% of Air Vaults are activated separately
[*] Vaults are no longer active outside of the Orders gamemode
[/list]
[h2]Air Vaults[/h2]
[list]
[*] Some Vaults are now floating attached to balloons
[*] Pop the balloon to drop the Vault
[*] Popped balloons create an air blast that destroys all missiles and deactivates all Hover Tanks within a certain radius
[*] Air Vaults can't be opened until their balloon is popped
[*] Air Vaults restock after 10 minutes (normal behaviour) and when you are more than 200 units away and not looking at the vault. That 200 units also ignores height
[/list]
[h2]Perks[/h2]
[list]
[*] Added new perk Air Blast: increases the radius of balloon air blasts
[*] Removed the Insurance perk
[*] Increased the max stock of...
[*] Drink Auto Refill (5 > 10)
[*] Food Auto Refill (5 > 10)
[*] Go Long! (4 > 5)
[*] Extra Credit (2 > 3)
[/list]
[h2]Missiles[/h2]
[list]
[*] Missiles now have two phases
[*] They start as usual by tracking the player
[*] Once the player is in the missiles direct line of sight and is close enough, it will stop tracking and maintain its direction whilst speeding up
[/list]
[h2]Hover Tanks[/h2]
[list]
[*] There is now a delay of 0.5s for Hover Tanks to shoot. This means they'll no longer immediately shoot upon activating
[/list]
[h1]Other[/h1]
[list]
[*] Support for moving platforms. The following objects now have collision and you will move with them:
[*] Order towers
[*] Quake Makers
[*] Fixed a bug where 1 second would pass before an Orders run started, after restarting a run
[*] Slingshot bug fixes and changes
[*] Fixed a bug where you could hit a target from any distance. The max distance is now 100 units
[*] Fixed a bug where aim assist could hit targets off screen or targets that just don't make sense to hit. Now aim assist will only apply to targets around the crosshair
[*] Fixed a bug where Hover Tank smoke wouldn't get cleared in between runs
[*] Fixed a bug where orders may not have been created in the Orders tutorial
[/list]