v06.10.2024b.sbt Changelog

The Local Playtest

[url=https://discord.gg/5fdgd8A6s8][img]{STEAM_CLAN_IMAGE}/45017467/47fe6906f0f8d712101759a16b3a4e8797a5b385.png[/img][/url] [h1]Orders[/h1] [list] [*] You can now reduce the size of your hand [*] Improved the distribution of obstacles across the map [/list] [h2]Vaults[/h2] [list] [*] New model [*] Now only 75% of Vaults will be active at any time. 75% of Air Vaults are activated separately [*] Vaults are no longer active outside of the Orders gamemode [/list] [h2]Air Vaults[/h2] [list] [*] Some Vaults are now floating attached to balloons [*] Pop the balloon to drop the Vault [*] Popped balloons create an air blast that destroys all missiles and deactivates all Hover Tanks within a certain radius [*] Air Vaults can't be opened until their balloon is popped [*] Air Vaults restock after 10 minutes (normal behaviour) and when you are more than 200 units away and not looking at the vault. That 200 units also ignores height [/list] [h2]Perks[/h2] [list] [*] Added new perk Air Blast: increases the radius of balloon air blasts [*] Removed the Insurance perk [*] Increased the max stock of... [*] Drink Auto Refill (5 > 10) [*] Food Auto Refill (5 > 10) [*] Go Long! (4 > 5) [*] Extra Credit (2 > 3) [/list] [h2]Missiles[/h2] [list] [*] Missiles now have two phases [*] They start as usual by tracking the player [*] Once the player is in the missiles direct line of sight and is close enough, it will stop tracking and maintain its direction whilst speeding up [/list] [h2]Hover Tanks[/h2] [list] [*] There is now a delay of 0.5s for Hover Tanks to shoot. This means they'll no longer immediately shoot upon activating [/list] [h1]Other[/h1] [list] [*] Support for moving platforms. The following objects now have collision and you will move with them: [*] Order towers [*] Quake Makers [*] Fixed a bug where 1 second would pass before an Orders run started, after restarting a run [*] Slingshot bug fixes and changes [*] Fixed a bug where you could hit a target from any distance. The max distance is now 100 units [*] Fixed a bug where aim assist could hit targets off screen or targets that just don't make sense to hit. Now aim assist will only apply to targets around the crosshair [*] Fixed a bug where Hover Tank smoke wouldn't get cleared in between runs [*] Fixed a bug where orders may not have been created in the Orders tutorial [/list]