[h1]BUG Fixes[/h1]
[list]
[*] Fixed an issue with the particle effects of Auto Balista where they would loop infinitely even during pauses.
[*] Fixed a problem where core would sometimes not take damage under certain circumstances.
[*] Fixed an issue where the visual effects of falling into pits in combat scenes didn't match the actual target.
[*] Fixed a problem that allowed upgrading AB branches even when materials were insufficient.
[*] Fixed an issue where rapidly pressing shortcut keys would result in multiple skill activations.
[*] Fixed missing sound effects for certain traps.
[*] Fixed an issue where projectile traps wouldn't generate Overheat under advanced trap bonuses.
[*] Corrected the erroneous textual description of the Corrosion Nail's effect text in certain languages.
[*] Fixed a problem where some enemies getting stuck in pits would cause the game to freeze.
[/list]
Also, fixed an issue where allies would immediately counterattack when attacked, and consequently, some balancing adjustments have been made:
Guard's Mark (including Summon):
Increased attack power from 15|17|19|21|23|25|27 to 25|30|35|40|45|50|60.
Reduced attack interval from 1500 to 1300|1250|1200|1150|1100|1050|1000.
Arcane Puppet's Mark:
Increased attack power from 35|40|45|50|70 to 60|70|80|100|120.
Increased attack interval from 800 to 1000.