V0.10.7 Patch Note

[h1]BUG Fixes[/h1] [list] [*] Fixed an issue with the particle effects of Auto Balista where they would loop infinitely even during pauses. [*] Fixed a problem where core would sometimes not take damage under certain circumstances. [*] Fixed an issue where the visual effects of falling into pits in combat scenes didn't match the actual target. [*] Fixed a problem that allowed upgrading AB branches even when materials were insufficient. [*] Fixed an issue where rapidly pressing shortcut keys would result in multiple skill activations. [*] Fixed missing sound effects for certain traps. [*] Fixed an issue where projectile traps wouldn't generate Overheat under advanced trap bonuses. [*] Corrected the erroneous textual description of the Corrosion Nail's effect text in certain languages. [*] Fixed a problem where some enemies getting stuck in pits would cause the game to freeze. [/list] Also, fixed an issue where allies would immediately counterattack when attacked, and consequently, some balancing adjustments have been made: Guard's Mark (including Summon): Increased attack power from 15|17|19|21|23|25|27 to 25|30|35|40|45|50|60. Reduced attack interval from 1500 to 1300|1250|1200|1150|1100|1050|1000. Arcane Puppet's Mark: Increased attack power from 35|40|45|50|70 to 60|70|80|100|120. Increased attack interval from 800 to 1000.