V0.10.1 Patch Note

[h1]New Content[/h1] [h3]1. New Traps[/h3] Thunder Elemental's Mark: Summons a max of Thunder Elemental. Its attacks have a chance to Stun the enemy. [img]{STEAM_CLAN_IMAGE}/42681850/dab4ad8d6449d75a5815c997c38136241943797b.png[/img] [h3]2. New Skills[/h3] Bait Tactic: Throw a large number of nets in an area, immobilizing enemies caught in the nets. Flying units will be grounded if caught. [img]{STEAM_CLAN_IMAGE}/42681850/a8818a704c9a5bad0e31ccebe30e2e649330f0d4.png[/img] Silence: Silence all enemies within 1.5 cells for 20 seconds. [img]{STEAM_CLAN_IMAGE}/42681850/dd6b2404d05bd5272cab4429b55cdab17321ae97.png[/img] [h3]3. New Relics[/h3] Jiuli Pot: When an enemy is about to reach the Core, summon 1 Lv.4 Guard into the battle.Can be used once per battle. [img]{STEAM_CLAN_IMAGE}/42681850/dce7e5475da89db49f7c9e929a5a1e0ce8e63ddb.png[/img] Red Signal Light: When you take more than 10 damage in a single battle, increases all Trap damage by 25% and decreases all Trap Attack Delay by 25% until the end of battle. [img]{STEAM_CLAN_IMAGE}/42681850/849a8447378fc84588737048ef3f8235bb54fcee.png[/img] Charging Censer: Shields your Core from 1 attack(s). Every 30 enemies eliminated will recharge 1 charge of effect for this Relic, up to 2 charges. [img]{STEAM_CLAN_IMAGE}/42681850/593b4d393016158add936dfaaebcf900e347118c.png[/img] [h1]Balance Adjustments[/h1] [h2]Traps[/h2] [list] [*] Spell Tower: Cost reduced from 800 to 500, upgrade cost adjusted accordingly. Damage increased from 300|400|550|750 to 500|650|800|950. [*] Conductor Floor: Cost reduced from 800 to 600, upgrade cost adjusted accordingly. Ignition damage reduced from 15|22|30|40 to 20|27|35|45. [*] Oil Tar Trap: Slow effect increased from 25%|30%|40%|55% to 35%|40%|50%|65%. [*] Nail Trap: Cost reduced from 800 to 600, upgrade cost adjusted accordingly. Damage increased from 70|87|105|130 to 90|107|125|150. [*] Conductive Floor: Cost reduced from 400 to 300, upgrade cost adjusted accordingly. Conductive damage increased from 55%|70%|85%|100% to 85%|100%|120%|150%. [*] Dart Trap: Damage increased from 15|22|29|40 to 20|27|34|45. [*] Springboard Trap: Cost reduced from 500 to 400, upgrade cost adjusted accordingly. [*] Paralysis Trap: Cost reduced from 1200 to 900, upgrade cost adjusted accordingly. Damage increased from 50|70|90|110 to 60|80|105|135. [*] Paralysis Floor: Cost reduced from 800 to 600, upgrade cost adjusted accordingly. Damage increased from 35|47|57|71 to 40|52|65|80. [*] Hook Trap: Cost reduced from 400 to 300, upgrade cost adjusted accordingly. [*] Sulfur Floor: Cost reduced from 650 to 400, upgrade cost adjusted accordingly. Damage increased from 7|14|21|28 to 9|16|23|30. [*] Fly Saw Trap: Cost reduced from 1250 to 800, upgrade cost adjusted accordingly. [*] Projectile Trap: Overheat points per bullet reduced from 2 to 1. Maximum overheat points reduced from 30 to 20. [*] Net Trap: Cost reduced from 300 to 200, upgrade cost adjusted accordingly. [*] Pulverizer Trap: Damage and overheat points ratio decreased from 15|20|25|30 to 20|25|32|42. [*] Icicle Trap: Cost increased from 750 to 1000, upgrade cost adjusted accordingly. Damage decreased from 80|95|115|140 to 60|75|95|120. [*] Wisp Tower: Cost increased from 750 to 1200, upgrade cost adjusted accordingly. [*] Windstorm Trap: Cost increased from 1100 to 1200, upgrade cost adjusted accordingly. Magic damage bonus decreased from 20000 to 15000. [*] Field Generator: Base attack interval increased from 3.8 seconds to 5 seconds. [/list] [h2]Relics[/h2] [list] [*] Mixed Juice: Minimum skill cooldown reduced from 5 to 1. Maximum skill cooldown reduced from 40 to 30. [*] Deep Turquoise: Progress gained from rerolls increased from 5% to 10%. [*] Sharp Spear: Damage increased from 75 to 150. [*] Sun Shield: Life recovery ratio increased from 3% to 5%. [*] Burn Rune: Damage increase ratio increased from 30% to 45%. [*] Kingdom Gift: Materials obtained increased from 750 to 900. [*] Blessing of Might: Damage increase ratio increased from 10% to 15%. [*] Scar Pendant: Each damage stack ratio increased from 1% to 3%. Maximum stack ratio increased from 50% to 60%. Duration increased from 5 seconds to 10 seconds. [*] Super Glue: Slow effect increase ratio increased from 25% to 35%. [*] Molotov Cocktail: Burning damage applied increased from 10 to 20. Duration increased from 5 seconds to 10 seconds. [*] Stun Gun: Damage increase ratio per reroll point increased from 15% to 17%. [*] Rage Rune: Maximum damage increase ratio decreased from 20% to 17%. [*] Ancient Crystal: Negative status duration extension ratio decreased from 50% to 40%. [*] Cultist Robe: Enemy quantity reduction ratio decreased from 15% to 10%. [*] Sun Scepter: Damage increase ratio per 5 life decreased from 3% to 2%. [*] Peace Idol: Material consumption ratio for preventing damage increased from 20% to 30%. [/list] [h2]Skills[/h2] [list] [*] Arrow Rain: Skill damage increased from 250|450|650|900|1200|1500|1800 to 350|550|750|1000|1300|1600|1900. [*] Bomb: Skill damage increased from 100|220|340|460|580|700|900 to 200|320|440|560|680|800|1000. [*] Midas Touch: Cooldown reduced from 120 seconds|110 seconds|100 seconds|90 seconds|80 seconds|70 seconds|60 seconds to 100 seconds|90 seconds|80 seconds|70 seconds|60 seconds|55 seconds|50 seconds. [*] Hex: Skill targets reduced from 2|3|4|5|6|7|8 to 1|2|3|4|5|6|7. [*] Charm: Cooldown increased from 90 seconds|85 seconds|80 seconds|75 seconds|70 seconds|65 seconds|60 seconds to 100 seconds|95 seconds|90 seconds|85 seconds|80 seconds|75 seconds|70 seconds. [/list] [h2]Enemies[/h2] [list] [*] Leviathan: Health reduced from 2500 to 2200. Armor reduced from 55 to 35. Speed reduced from 55 to 48. [*] Baal: Health reduced from 3000 to 2800. Armor reduced from 55 to 45. [*] Dumah: Health reduced from 3800 to 3400. [*] Mastema: Health reduced from 5000 to 4500. [*] Mammon: Armor increased from 0 to 50. [*] Beelzebub: Health reduced from 5500 to 5000. Armor reduced from 100 to 70. [*] Lucifer: Armor increased from 0 to 50. [*] Azazel: Armor increased from 0 to 50. [*] Abaddon: Health reduced from 10000 to 9500. Armor increased from 0 to 100. [*] Boss Goblin Witch: Health increased from 3500 to 4200. [*] Boss Shield Wolf Raider: Health increased from 3100 to 3600. Speed reduced from 80 to 70. [*] Boss Orc Catapult: Health increased from 6000 to 6800. Speed reduced from 50 to 45. [*] Boss Cruel Troll: Health increased from 7000 to 8000. [*] Boss Hellfire: Health increased from 5000 to 6000. [*] Bat Knight: Speed reduced from 75 to 65. Health reduced from 450 to 350. [*] Jackal Raider: Health reduced from 300 to 250. Speed reduced from 150 to 120. [*] Orc Catapult: Health reduced from 1500 to 1200. Speed reduced from 45 to 40. [/list] [h1]Bug Fixes:[/h1] [list] [*] Fixed an issue where selling traps in event [The Alliance] event did not grant gold. [*] Fixed an issue where selling relics in event [The Alliance] resulted in incorrect rewards. [*] Fixed UI adaptation issues for special resolutions. [*] Fixed issues with certain traps behaving abnormally in high difficulty levels. [/list] [h1]Experience Improvements[/h1] [list] [*] Fixed an issue where the pause UI blocked trap placement during battles. [*] Added the ability to cancel card selection/skill usage by right-clicking the mouse. [/list]