Guardians of Holme is a tower defense game with deckbuilding and roguelite elements. Players must use the terrain to their advantage and formulate defensive tactics by strategically placing powerful traps to repel endless waves of enemies.
[h1]New Content[/h1]
[h3]1. New Traps[/h3]
Thunder Elemental's Mark: Summons a max of Thunder Elemental. Its attacks have a chance to Stun the enemy.
[img]{STEAM_CLAN_IMAGE}/42681850/dab4ad8d6449d75a5815c997c38136241943797b.png[/img]
[h3]2. New Skills[/h3]
Bait Tactic: Throw a large number of nets in an area, immobilizing enemies caught in the nets. Flying units will be grounded if caught.
[img]{STEAM_CLAN_IMAGE}/42681850/a8818a704c9a5bad0e31ccebe30e2e649330f0d4.png[/img]
Silence: Silence all enemies within 1.5 cells for 20 seconds.
[img]{STEAM_CLAN_IMAGE}/42681850/dd6b2404d05bd5272cab4429b55cdab17321ae97.png[/img]
[h3]3. New Relics[/h3]
Jiuli Pot: When an enemy is about to reach the Core, summon 1 Lv.4 Guard into the battle.Can be used once per battle.
[img]{STEAM_CLAN_IMAGE}/42681850/dce7e5475da89db49f7c9e929a5a1e0ce8e63ddb.png[/img]
Red Signal Light: When you take more than 10 damage in a single battle, increases all Trap damage by 25% and decreases all Trap Attack Delay by 25% until the end of battle.
[img]{STEAM_CLAN_IMAGE}/42681850/849a8447378fc84588737048ef3f8235bb54fcee.png[/img]
Charging Censer: Shields your Core from 1 attack(s). Every 30 enemies eliminated will recharge 1 charge of effect for this Relic, up to 2 charges.
[img]{STEAM_CLAN_IMAGE}/42681850/593b4d393016158add936dfaaebcf900e347118c.png[/img]
[h1]Balance Adjustments[/h1]
[h2]Traps[/h2]
[list]
[*] Spell Tower: Cost reduced from 800 to 500, upgrade cost adjusted accordingly. Damage increased from 300|400|550|750 to 500|650|800|950.
[*] Conductor Floor: Cost reduced from 800 to 600, upgrade cost adjusted accordingly. Ignition damage reduced from 15|22|30|40 to 20|27|35|45.
[*] Oil Tar Trap: Slow effect increased from 25%|30%|40%|55% to 35%|40%|50%|65%.
[*] Nail Trap: Cost reduced from 800 to 600, upgrade cost adjusted accordingly. Damage increased from 70|87|105|130 to 90|107|125|150.
[*] Conductive Floor: Cost reduced from 400 to 300, upgrade cost adjusted accordingly. Conductive damage increased from 55%|70%|85%|100% to 85%|100%|120%|150%.
[*] Dart Trap: Damage increased from 15|22|29|40 to 20|27|34|45.
[*] Springboard Trap: Cost reduced from 500 to 400, upgrade cost adjusted accordingly.
[*] Paralysis Trap: Cost reduced from 1200 to 900, upgrade cost adjusted accordingly. Damage increased from 50|70|90|110 to 60|80|105|135.
[*] Paralysis Floor: Cost reduced from 800 to 600, upgrade cost adjusted accordingly. Damage increased from 35|47|57|71 to 40|52|65|80.
[*] Hook Trap: Cost reduced from 400 to 300, upgrade cost adjusted accordingly.
[*] Sulfur Floor: Cost reduced from 650 to 400, upgrade cost adjusted accordingly. Damage increased from 7|14|21|28 to 9|16|23|30.
[*] Fly Saw Trap: Cost reduced from 1250 to 800, upgrade cost adjusted accordingly.
[*] Projectile Trap: Overheat points per bullet reduced from 2 to 1. Maximum overheat points reduced from 30 to 20.
[*] Net Trap: Cost reduced from 300 to 200, upgrade cost adjusted accordingly.
[*] Pulverizer Trap: Damage and overheat points ratio decreased from 15|20|25|30 to 20|25|32|42.
[*] Icicle Trap: Cost increased from 750 to 1000, upgrade cost adjusted accordingly. Damage decreased from 80|95|115|140 to 60|75|95|120.
[*] Wisp Tower: Cost increased from 750 to 1200, upgrade cost adjusted accordingly.
[*] Windstorm Trap: Cost increased from 1100 to 1200, upgrade cost adjusted accordingly. Magic damage bonus decreased from 20000 to 15000.
[*] Field Generator: Base attack interval increased from 3.8 seconds to 5 seconds.
[/list]
[h2]Relics[/h2]
[list]
[*] Mixed Juice: Minimum skill cooldown reduced from 5 to 1. Maximum skill cooldown reduced from 40 to 30.
[*] Deep Turquoise: Progress gained from rerolls increased from 5% to 10%.
[*] Sharp Spear: Damage increased from 75 to 150.
[*] Sun Shield: Life recovery ratio increased from 3% to 5%.
[*] Burn Rune: Damage increase ratio increased from 30% to 45%.
[*] Kingdom Gift: Materials obtained increased from 750 to 900.
[*] Blessing of Might: Damage increase ratio increased from 10% to 15%.
[*] Scar Pendant: Each damage stack ratio increased from 1% to 3%. Maximum stack ratio increased from 50% to 60%. Duration increased from 5 seconds to 10 seconds.
[*] Super Glue: Slow effect increase ratio increased from 25% to 35%.
[*] Molotov Cocktail: Burning damage applied increased from 10 to 20. Duration increased from 5 seconds to 10 seconds.
[*] Stun Gun: Damage increase ratio per reroll point increased from 15% to 17%.
[*] Rage Rune: Maximum damage increase ratio decreased from 20% to 17%.
[*] Ancient Crystal: Negative status duration extension ratio decreased from 50% to 40%.
[*] Cultist Robe: Enemy quantity reduction ratio decreased from 15% to 10%.
[*] Sun Scepter: Damage increase ratio per 5 life decreased from 3% to 2%.
[*] Peace Idol: Material consumption ratio for preventing damage increased from 20% to 30%.
[/list]
[h2]Skills[/h2]
[list]
[*] Arrow Rain: Skill damage increased from 250|450|650|900|1200|1500|1800 to 350|550|750|1000|1300|1600|1900.
[*] Bomb: Skill damage increased from 100|220|340|460|580|700|900 to 200|320|440|560|680|800|1000.
[*] Midas Touch: Cooldown reduced from 120 seconds|110 seconds|100 seconds|90 seconds|80 seconds|70 seconds|60 seconds to 100 seconds|90 seconds|80 seconds|70 seconds|60 seconds|55 seconds|50 seconds.
[*] Hex: Skill targets reduced from 2|3|4|5|6|7|8 to 1|2|3|4|5|6|7.
[*] Charm: Cooldown increased from 90 seconds|85 seconds|80 seconds|75 seconds|70 seconds|65 seconds|60 seconds to 100 seconds|95 seconds|90 seconds|85 seconds|80 seconds|75 seconds|70 seconds.
[/list]
[h2]Enemies[/h2]
[list]
[*] Leviathan: Health reduced from 2500 to 2200. Armor reduced from 55 to 35. Speed reduced from 55 to 48.
[*] Baal: Health reduced from 3000 to 2800. Armor reduced from 55 to 45.
[*] Dumah: Health reduced from 3800 to 3400.
[*] Mastema: Health reduced from 5000 to 4500.
[*] Mammon: Armor increased from 0 to 50.
[*] Beelzebub: Health reduced from 5500 to 5000. Armor reduced from 100 to 70.
[*] Lucifer: Armor increased from 0 to 50.
[*] Azazel: Armor increased from 0 to 50.
[*] Abaddon: Health reduced from 10000 to 9500. Armor increased from 0 to 100.
[*] Boss Goblin Witch: Health increased from 3500 to 4200.
[*] Boss Shield Wolf Raider: Health increased from 3100 to 3600. Speed reduced from 80 to 70.
[*] Boss Orc Catapult: Health increased from 6000 to 6800. Speed reduced from 50 to 45.
[*] Boss Cruel Troll: Health increased from 7000 to 8000.
[*] Boss Hellfire: Health increased from 5000 to 6000.
[*] Bat Knight: Speed reduced from 75 to 65. Health reduced from 450 to 350.
[*] Jackal Raider: Health reduced from 300 to 250. Speed reduced from 150 to 120.
[*] Orc Catapult: Health reduced from 1500 to 1200. Speed reduced from 45 to 40.
[/list]
[h1]Bug Fixes:[/h1]
[list]
[*] Fixed an issue where selling traps in event [The Alliance] event did not grant gold.
[*] Fixed an issue where selling relics in event [The Alliance] resulted in incorrect rewards.
[*] Fixed UI adaptation issues for special resolutions.
[*] Fixed issues with certain traps behaving abnormally in high difficulty levels.
[/list]
[h1]Experience Improvements[/h1]
[list]
[*] Fixed an issue where the pause UI blocked trap placement during battles.
[*] Added the ability to cancel card selection/skill usage by right-clicking the mouse.
[/list]