V0.10.10 Patch Note

[h1]Balance Adjustments[/h1] [h3]Relics[/h3] Dragon Box Maximum Health Increase: 15→20 Number of Randomly Enhanced Traps: 1→3 Recycling Scroll Reroll Progress: 15%→25% Iron Chains Increased Barricade Health: 100%→150% Elven Sword Skill Damage Increase: 50%→100% Elven Goblet Materials Obtained per Pickup: 100→600 Mana Ring Number of Skills Cast without Cooldown: 3→4 Elven Bow Damage: 300→750 Cart Materials Obtained: 1→2 Kingdom Reserve Materials Obtained per Wave: 120→350 Durable Metal Traps in Deck Triggering Effect: 10→6 Pay Order Damage Increase per Trigger: 4%→10% Heroic Blade Damage Increase: 75%→125% Engine Oil Duration: 15 seconds→20 seconds True Crossbow Damage Increase: 30%→40% Stun Gun Damage Increase: 17%→20% Strong Springs Displacement Strength Enhancement: 30%→45% Wooden Staff Skill Casting Cooldown Reduction: 30%→50% Shovel Now Provides an Initial 1600 Materials Leather Crawler Belt Traps Triggered by Effect: 10→12 Overlord Core Percentage of Life Triggered by Effect: 50%→40% Gemstone Ring Enemy Health Reduction: 20%→10% Amber Ring Enemy Movement Speed Reduction: 15%→10% Druid Drink Health Restored after Battle: 12→6 Golden Bottle Life Recovery: 25%→15% Windy Pearl Duration: 10 seconds→8 seconds Ancient Crystal Negative Status Enhancement: 40%→35% Oil Tar Rune Tar Slowdown Effect Enhancement: 50%→25% Elven Well Initial Materials: 2400→3200 Maximum Health Increase: 15→9 Old Coin Initial Materials: 2400→3000 Gold Gained: 700→450 Fire Stopper Initial Materials: 2400→3000 Coupon Shop Discount: 40%→30% Initial Materials: 2400→2800 Smooth Gear Initial Materials: 2400→1600 Long-Handled Mirror Number of Barrier with Zero Cost: 3→2 Flocket Hand Limit Increase: 2→1 [h3]Traps[/h3] Conductive Floor Material Cost: 300→200 (Upgrade Cost Reduced Accordingly) Eagle Statue Damage: 120|150|180|210→180|220|260|300 Springboard Trap Attack Windup: 0.3 seconds→0.1 seconds Attack Wait: 0.1 seconds→0 Wind Wall Material Cost: 600→400 (Upgrade Cost Reduced Accordingly) Conductor Floor Material Cost: 600→400 (Upgrade Cost Reduced Accordingly) Nail Trap Attack Interval: 5 seconds|4.5 seconds|4 seconds|3.5 seconds→4 seconds|3.2 seconds|2.4 seconds|1.6 seconds Sunken Trap Damage: 4|6|10|15→7|10|15|20 Hook Trap Attack Interval: 2.7 seconds→3 seconds|2.5 seconds|2 seconds|1.5 seconds Paralysis Trap Paralysis Duration: 1.4 seconds|1.8 seconds|2.2 seconds|2.6 seconds→1.8 seconds|2.2 seconds|2.6 seconds|3 seconds Acid Trap Material Cost: 1050|525|525|525→800|400|400|400 (Upgrade Cost Reduced Accordingly) Mortar Trap Material Cost: 1200→1500 (Upgrade Cost Increased Accordingly) Attack Interval: 2 seconds→2.8 seconds Thunder Elemental's Mark Summoning Interval: 8 seconds→10 seconds Stun Chance: 50%→35% Wisp Tower Attack Interval: 2.5 seconds|2 seconds|1.5 seconds|1 second→2 seconds Icicle Trap Material Cost: 1000→1400 (Upgrade Cost Increased Accordingly) Harvest Trap Material Cost: 600→1000 (Upgrade Cost Increased Accordingly) Material Gain: 15|20|25|30→8|12|16|20 Machine Gun Damage: 30|45|60|75→20|30|40|60 Arcane Statue Material Cost: 800→1100 (Upgrade Cost Increased Accordingly) Water Elemental's Mark Summoning Interval: 10 seconds|9 seconds|8 seconds|7 seconds→10 seconds Charm Floor Attack Interval: 3 seconds→4 seconds Balista Trap Attack Interval: 2 seconds→2.5 seconds Windstorm Trap Attack Interval: 2 seconds→3.2 seconds Field Generator Damage: 7|10|14|19→4|7|11|15 Arctic Floor Damage: 120|140|165|190→80|100|120|150 Steam Engine Material Cost: 500→400 (Upgrade Cost Decreased Accordingly) Advanced Trap Reduction Interval Effect: 10%→20% Frost Treasury Material Cost: 950→900 (Upgrade Cost Decreased Accordingly) Advanced Trap Reduction Target: 2→1 Effect Trigger Target: 6|5|4|3→5|4|3|2 Material Gain per Trigger: 10→15 Recycling Furnace Material Cost: 1400→1000 (Upgrade Cost Decreased Accordingly) Material Gain per Trigger: 10→15 Laceration Floor Material Cost: 200→400 (Upgrade Cost Increased Accordingly) Damage: 15|35|55|75→40|50|65|90 Additional Damage Percentage: 400%→500% Capacitor Material Cost: 1050→800 (Upgrade Cost Decreased Accordingly) Material Gain per Pickup: 10→15 Advanced Trap Material Gain: 1→10 Alchemy Floor Burning Additional Damage Ratio: 500%→750% Material Gain per Pickup: 10→15 Oil Tar Trap Tar Movement Speed Reduction: 35%|40%|50%|65%→20%|25%|30%|40% Tar Duration: 3 seconds→5 seconds Evolution Branch A Time Increase: 1 second→5 seconds [h1]Bug Fixes[/h1] Fixed a bug where Bucket List description was incorrect. Fixed a bug where enemies would stop moving due to multiple sources of slow. Fixed a bug where Piggy Bank caused gold to reset. Fixed a bug where Durable Metal would kick players out of the shop. Fixed a bug where Magic Fruit would kick players out of the shop. Fixed a bug where Magic Fruit caused issues with the enhancement interface resolution. [h1]Experience Improvements[/h1] The daily challenge details will no longer cover part of the difficulty switch arrows. The daily challenge details will no longer cover part of the difficulty descriptions.