[h1]New Relics[/h1]
[h3]Deerclops Eyeball[/h3]
When an enemy dies while Frozen, deal damage equal to 10% of Max HP to all surrounding enemies. If an enemy dies to this damage, they will be considered to have died while Frozen.
[h3]Nightmare Amulet[/h3]
When picked up, suffer 5 non-fatal damage. Increases the materials required for your traps by ???%, and damage by ???%. The effects of this Relic will increase as the difficulty of the game increases.
[h3]Rotten Flesh[/h3]
Whenever an enemy dies from Burn damage, gain 10 materials.
[h3]Fatal Bonds[/h3]
Whenever an enemy dies from falling into a pit, deal damage to the enemy on the field with the highest tier, and Slow by 25%. Damage dealt is the higher of 125 or 2% of Max HP.