Guardians of Holme is a tower defense game with deckbuilding and roguelite elements. Players must use the terrain to their advantage and formulate defensive tactics by strategically placing powerful traps to repel endless waves of enemies.
Hello, players!
The official version of [b]Guardians of Holme[/b] has now been released! In this official 1.0.0 version, we introduce Horus, a new character whose main combat strategy is summoning units, along with new relics, skills, and 27 character-specific cards. We will showcase some of these in our announcement.
https://store.steampowered.com/app/2086850/_/
We thank our players for their support and feedback during the Early Access phase, which has helped us continually release updates and fix game bugs. We've also optimized various aspects such as UI, graphics, and controls. You can view the details of previous updates in our prior patch notes.
[h1]New Character[/h1]
As the third hero of "Guardians of Holme," Horus, a high-ranking general of the kingdom and partner of Seth, is about to make his debut. He has a unique deck capable of summoning various combat units, commanding powerful Valkyries and Berserkers to fight for him, and can also use the power of alchemy to severely damage enemies. His addition will bring more variability to your battles.
[h1]Featured Cards[/h1]
[list]
[img]{STEAM_CLAN_IMAGE}/42681850/5d4cbf6105825795227b057b7a8ec6f4d0609d12.png[/img]
[*] Shield Guard's Mark: High health unit capable of blocking enemies with a shield.
[img]{STEAM_CLAN_IMAGE}/42681850/e863a3c3797fa0d0687de5ca356b7ae25209019b.png[/img]
[*] Alchemist's Mark: A ranged mage proficient in alchemy.
[img]{STEAM_CLAN_IMAGE}/42681850/32b6b767e675ca2c5380da78fb51fa21eae1291f.png[/img]
[*] Valkyrie's Mark: Valkyries are powerful and summoned when allied units die
[img]{STEAM_CLAN_IMAGE}/42681850/7cad96feb079bfc82fded24b3261ae94f14ba0ad.png[/img]
[*] Berserker's Mark: A warrior who becomes stronger as the battle progresses.
[img]{STEAM_CLAN_IMAGE}/42681850/49493d3c7e1451e3e6394e93d17b4308479f0558.png[/img]
[*] Cannon Trap: A trap that deals significant ranged damage.
[/list]
[h1]Featured Skills[/h1]
[list]
[img]{STEAM_CLAN_IMAGE}/42681850/3b63243e15ef29b76c3049b015276c3bb95430e3.png[/img]
[*] Summon: Summons a guardian to block enemies.
[img]{STEAM_CLAN_IMAGE}/42681850/5a8c52e32baf5e0bf252dad90cdf4c5521b283c0.png[/img]
[*] Acid Rain: Unleashes a wide area of acid rain, causing damage and corrosion effects.
[/list]
[h1]Featured Artifacts[/h1]
[list]
[img]{STEAM_CLAN_IMAGE}/42681850/b0ae163553b3d4c58715afe0457c616a04e5d7cc.png[/img]
[*] Commander's Flag: Increases the number of summoned allies.
[img]{STEAM_CLAN_IMAGE}/42681850/e03f70551ba217f535de2fe02512ecd048fbbd17.png[/img]
[*] Strong Bow: Increases the range of ranged units.
[/list]
[h1]Balance Adjustments[/h1]
[h3]Traps[/h3]
[list]
[*] Weaken Floor: Weakness bonus effect increased from 50|60|75|95 to 60|75|95|120, Duration increased from 6000 to 9000
[*] Acid Trap: Cost reduced from 800|400|400|400 to 650|325|325|325
[*] Lightning Trap: Damage increased from 60|80|105|135 to 70|90|115|145, Cost reduced from 900|450|450|450 to 750|375|375|375
[*] Lightning Floor: Cost reduced from 600|300|300|300 to 450|225|225|225, Damage increased from 40|52|65|80 to 45|57|70|85
[*] Ice Trap: Cost reduced from 1000|500|500|500 to 750|375|375|375
[*] Conductive Floor: Cost reduced from 200|100|100|100 to 150|75|75|75, Transfer ratio increased from 85%|100%|120%|150% to 90%|110%|150%|190%
[*] Charcoal Floor: Cost reduced from 200|100|100|100 to 150|75|75|75, Burning duration extension increased from 5|5.5|6|6.5|7 to 5|7|9|11
[*] Machine Gun Trap: Cost increased from 1200|600|600|600 to 1500|750|750|750, Damage reduced from 20|30|40|60 to 18|26|34|45
[*] Mortar Trap: Cost increased from 1200|600|600|600 to 1500|750|750|750, Attack interval increased from 2.8s to 3.5s
[*] Wisp Tower: Cost increased from 1200|600|600|600 to 1500|750|750|750, Attack interval increased from 2s to 2.1s
[*] Icicle Trap: Cost increased from 1400|700|700|700 to 1500|750|750|750, Attack interval increased from 2s to 3s
[/list]
[h3]Relics:[/h3]
[list]
[*] Loop Gems: Redraw points limit increased from 2 to 3
[*] Elven Longsword: Skill damage increased from 100% to 150%
[*] Elven Bow: Damage dealt increased from 750 to 1000
[*] Heroic Sword: Damage increase from 125% to 200%
[*] Kingdom Gift: Starting materials increased from 900 to 1200
[*] Engine Oil: Attack interval reduction from 50 to 75, Duration from 20 to 30 seconds
[*] Cart: Additional material gain from 2 to 3 per second
[*] Recycling Scroll: Redraw progress from 25% to 100%
[*] Sun Fragment: Damage per second reduced from 5 to 2
[*] Ominous Gemstone Ring: Enemy life reduction from 10 to 5
[*] Ancient Crystal: Negative status duration from 35% to 25%
[*] Ice Hammer: Splash damage from 25 to 20
[*] Windy Pearl: Attack interval reduction from 25 to 20, Duration from 10 to 7 seconds
[*] Double Barrel Shotgun: Double shot probability from 30 to 20
[*] Rage Rune: Damage increase limit from 17% to 15%
[*] Reliquary: Life recovery from 10 to 7
[*] Ominous Amber Ring: Movement speed reduction from 15 to 8
[*] Druid Drink: Life recovery from 6 to 3
[*] Sun Scepter: Damage increase per n life points from 5 to 8, Damage increase from 2 to 1
[*] Cultist Robe: Enemy count reduction from 10 to 5
[*] Charged Incense Burner: Enemy kill count from 30 to 60, Maximum storage from 2 to 1
[*] Broken Horcrux: Boss life reduction from 30 to 15
[*] Backpack: Redraw progress gain from 20 to 10%
[*] Clad Layer: Barrier life bonus from 100 to 75%
[*] Unpolished Sword: Damage increase per game from 3 to 2, Increase limit from 21 to 16
[*] Fire Stopper: Starting materials from 3000 to 2400
[*] Flocket: Starting materials from 3000 to 2400
[*] Elven Well: Starting materials from 3200 to 2400, Life limit increase from 9 to 12
[*] Coupon: Shop price reduction from 30 to 20, Starting materials from 2800 to 2400
[*] Magnetic Base: Starting materials from 3000 to 2400
[/list]
[h3]Skills[/h3]
[list]
[*] Bomb: Damage: 200|320|440|560|680|800|1000 -> 250|450|700|900|1200|1500|2000
[*] Fireball: Damage: 100|180|260|340|420|550|700 -> 220|350|500|700|900|1200|1500
[*] Arrow Rain: Range: 2000|2750|3500|4250|5000|5750|6500 -> 2000|2500|3000|3500|4000|4500|5000
[*] Charm: Casting Interval: 100s|95s|85s|80s|75s|70s -> 110s|115s|100s|95s|85s|80s
[/list]
[h1]Other Adjustments[/h1]
[list]
[*] Adjusted numerous map designs.
[*] Adjusted the configuration of some enemy groups.
[/list]
[h1]Bug Fixes[/h1]
[list]
[*] Fixed some known issues.
[/list]