Update #5 - New biome, weekly events, rain & more!

The Magical Mixture Mill

Gather exotic ingredients, brew complex mixtures, and expand your magically automated production lines -- keeping your shelves stocked, your customers happy, and your pockets full.

[img]{STEAM_CLAN_IMAGE}/43157888/4811a6b4a879364b85db879e7e3966bf5264f10b.gif[/img] Hey, magical mixers! After such a warm and dry summer we hope everyone is ready for some [b]rain[/b]! This is our biggest update so far and we are really excited to finally add a [b]new biome[/b] - the Bubbling Bog - complete with [b]three new resources[/b]. We are also introducing the [b]calendar and weekly events[/b] which will reward you for planning ahead. On top of this, Griselda is excited for you to continue your journey as her apprentice through a new questline that also introduces you to a new… person. And lastly, we have made a ton of balance changes and bug fixes. Where do all these bugs come from anyway? As always, thanks for playing and and please join us on [url=https://discord.gg/BHVkW9qUqh]discord[/url] where we are very active and happy to hear your feedback. [h2]New Content[/h2] [list] [*] [b]New Biome: Bubbling Bog[/b] ○ Enveloped in a thick layer of suspiciously green fog. ○ Swampy, bubbly water that you don’t want to spend too much time in. ○ Spooky music. ○ What’s not to love? [*] [b]New Feature: The Calendar[/b] ○ Next to the bed you will now find a calendar. ○ The calendar shows the active weekly event, the upcoming weekly event and how to trigger an alternative event in its place. ○ Events last for a full in-game week and add unique modifiers for you to play into, hopefully increasing your profits. [*] [b]New Resources[/b] ○ Throbheart - A throbbing, squishy life ingredient. ○ Glowlight Nub - A very flashy and pushy soul ingredient. ○ Withersap - A sticky, nasty death ingredient. [*] [b]Main Quest Continues[/b] ○ In order to officially become Griselda’s apprentice, you must prove yourself like never before - but not only to her. [*] [b]Weather Effect: Rain[/b] ○ Randomly occurring effect that makes everything gray and wet. How cozy! ○ Bees hate rain. ○ Bugs are more plentiful. ○ Trees and herbs grow faster. [/list] [h2]Changes[/h2] [list] [*] [b]Updated Spawn Rules[/b] ○ Quarry is now separated into one area with mostly stone and another with mostly ore. This should result in more predictable access to mageroot. ○ Bee hives have been removed from certain areas in the Old Woods. ○ Cloud Shrooms now prefer growing inside ruined buildings. ○ Ghost Spores now prefer growing around Lifelemon Trees. ○ Noxious Bulbs are now more likely to grow closer to Petrified Trees as well as other Noxious Bulbs, making chain explosions more likely. ○ Petrified Trees prefer growing close to Noxious Bulbs. ○ Brain Fungi now grow at an increased rate after completing the quest [i]The Philosophical Stone - Part 8. [/i] [*] Updated detailed cost/earnings breakdown when hovering over entries on the Daily Tally screen. [*] Tier 1 investments now only cost 2500 coin. [*] Tier 2 investments now only cost 15000 coin. [*] Updated water shaders. [*] The Balanced Flavor tag is now a +25% sales multiplier for potions instead of a flat number. [*] Reduced materials needed for tool enchantments - especially earlier enchants. [*] Reduced potions needed for all customer quests - especially earlier quests. [*] Sorter Crate costs less coin to unlock. [*] The quest [i]Unfortunate Son - Part 5[/i] now only requires one Antivenom Potion to complete. [*] The quest [i]The Philosophical Stone - Part 10 [/i]now also requires obsidian to complete. [*] Auto-pickup range has been clamped. [*] True Sight and Invisibility mixtures have been swapped according to original design. [*] Truffles can now drop from all stumps in the Old Woods. [*] Wilderness is now slightly brighter at night. [*] Bees chase you for a shorter time. [*] Recall Services are now mentioned in the early main quest help text. [*] Renamed [i]Enlarge [/i]mixture/potions to [i]Enlargement[/i]. [*] Bank Investment tier 2 has had its bonus text reduced. [*] Workstation notifications now blink in sync. [*] Swapped the order of Sorter Crate and Rusher Crate in the build menu interface. [/list] [h2]Bug fixes[/h2] [list] [*] [b]You can now withdraw coins from the mailbox again[/b]. Sorry about that one! [*] Customers should now always buy the potions that they say they buy after completing one of their quests. [*] Bottler outputs having no connections should no longer result in potions randomly disappearing. [*] Cleared up some areas in the Old Woods that would cover the screen with leaves. [*] All of Griselda’s daily tasks should now have the correct text and objectives. [*] Reduced stutter when exiting the shop. [*] Restarting the game and destroying the healing potions Griselda gives you during the quest [i]Wakey! Wakey! - Part 2[/i] should no longer be possible. [*] The Flavorizer’s interface now properly displays flavors. [*] The workorder that requires Sauteed Shrooms now actually works. [*] Fixed some resources spawning in strange places. [*] World clock now displays correctly when a game is loaded. [*] You can now scroll using controller, on the Daily Tally screen. [*] Griselda is no longer stuck in her sitting pose the day after she has been sitting on her balcony. [*] Workorder names are now updated in the quest tracker when you complete and pick up a new workorder quest. [*] Dr. Wook no longer steals Lapis’ dialogue line at the end of the quest [i]The Philosophical Stone - Part 7.[/i] [*] Removed an out of place invisible wall south of Carla’s camp. [*] Crushers now correctly output pebbles when output is not connected. [*] The world clock now reappears after moving a workstation [*] Fixed quests that had “nil” as their objectives. [/list]