Gather exotic ingredients, brew complex mixtures, and expand your magically automated production lines -- keeping your shelves stocked, your customers happy, and your pockets full.
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Hey, magical mixers!
After such a warm and dry summer we hope everyone is ready for some [b]rain[/b]!
This is our biggest update so far and we are really excited to finally add a [b]new biome[/b] - the Bubbling Bog - complete with [b]three new resources[/b].
We are also introducing the [b]calendar and weekly events[/b] which will reward you for planning ahead.
On top of this, Griselda is excited for you to continue your journey as her apprentice through a new questline that also introduces you to a new… person.
And lastly, we have made a ton of balance changes and bug fixes. Where do all these bugs come from anyway?
As always, thanks for playing and and please join us on [url=https://discord.gg/BHVkW9qUqh]discord[/url] where we are very active and happy to hear your feedback.
[h2]New Content[/h2]
[list]
[*] [b]New Biome: Bubbling Bog[/b]
○ Enveloped in a thick layer of suspiciously green fog.
○ Swampy, bubbly water that you don’t want to spend too much time in.
○ Spooky music.
○ What’s not to love?
[*] [b]New Feature: The Calendar[/b]
○ Next to the bed you will now find a calendar.
○ The calendar shows the active weekly event, the upcoming weekly event and how to trigger an alternative event in its place.
○ Events last for a full in-game week and add unique modifiers for you to play into, hopefully increasing your profits.
[*] [b]New Resources[/b]
○ Throbheart - A throbbing, squishy life ingredient.
○ Glowlight Nub - A very flashy and pushy soul ingredient.
○ Withersap - A sticky, nasty death ingredient.
[*] [b]Main Quest Continues[/b]
○ In order to officially become Griselda’s apprentice, you must prove yourself like never before - but not only to her.
[*] [b]Weather Effect: Rain[/b]
○ Randomly occurring effect that makes everything gray and wet. How cozy!
○ Bees hate rain.
○ Bugs are more plentiful.
○ Trees and herbs grow faster.
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[h2]Changes[/h2]
[list]
[*] [b]Updated Spawn Rules[/b]
○ Quarry is now separated into one area with mostly stone and another with mostly ore. This should result in more predictable access to mageroot.
○ Bee hives have been removed from certain areas in the Old Woods.
○ Cloud Shrooms now prefer growing inside ruined buildings.
○ Ghost Spores now prefer growing around Lifelemon Trees.
○ Noxious Bulbs are now more likely to grow closer to Petrified Trees as well as other Noxious Bulbs, making chain explosions more likely.
○ Petrified Trees prefer growing close to Noxious Bulbs.
○ Brain Fungi now grow at an increased rate after completing the quest [i]The Philosophical Stone - Part 8.
[/i]
[*] Updated detailed cost/earnings breakdown when hovering over entries on the Daily Tally screen.
[*] Tier 1 investments now only cost 2500 coin.
[*] Tier 2 investments now only cost 15000 coin.
[*] Updated water shaders.
[*] The Balanced Flavor tag is now a +25% sales multiplier for potions instead of a flat number.
[*] Reduced materials needed for tool enchantments - especially earlier enchants.
[*] Reduced potions needed for all customer quests - especially earlier quests.
[*] Sorter Crate costs less coin to unlock.
[*] The quest [i]Unfortunate Son - Part 5[/i] now only requires one Antivenom Potion to complete.
[*] The quest [i]The Philosophical Stone - Part 10 [/i]now also requires obsidian to complete.
[*] Auto-pickup range has been clamped.
[*] True Sight and Invisibility mixtures have been swapped according to original design.
[*] Truffles can now drop from all stumps in the Old Woods.
[*] Wilderness is now slightly brighter at night.
[*] Bees chase you for a shorter time.
[*] Recall Services are now mentioned in the early main quest help text.
[*] Renamed [i]Enlarge [/i]mixture/potions to [i]Enlargement[/i].
[*] Bank Investment tier 2 has had its bonus text reduced.
[*] Workstation notifications now blink in sync.
[*] Swapped the order of Sorter Crate and Rusher Crate in the build menu interface.
[/list]
[h2]Bug fixes[/h2]
[list]
[*] [b]You can now withdraw coins from the mailbox again[/b]. Sorry about that one!
[*] Customers should now always buy the potions that they say they buy after completing one of their quests.
[*] Bottler outputs having no connections should no longer result in potions randomly disappearing.
[*] Cleared up some areas in the Old Woods that would cover the screen with leaves.
[*] All of Griselda’s daily tasks should now have the correct text and objectives.
[*] Reduced stutter when exiting the shop.
[*] Restarting the game and destroying the healing potions Griselda gives you during the quest [i]Wakey! Wakey! - Part 2[/i] should no longer be possible.
[*] The Flavorizer’s interface now properly displays flavors.
[*] The workorder that requires Sauteed Shrooms now actually works.
[*] Fixed some resources spawning in strange places.
[*] World clock now displays correctly when a game is loaded.
[*] You can now scroll using controller, on the Daily Tally screen.
[*] Griselda is no longer stuck in her sitting pose the day after she has been sitting on her balcony.
[*] Workorder names are now updated in the quest tracker when you complete and pick up a new workorder quest.
[*] Dr. Wook no longer steals Lapis’ dialogue line at the end of the quest [i]The Philosophical Stone - Part 7.[/i]
[*] Removed an out of place invisible wall south of Carla’s camp.
[*] Crushers now correctly output pebbles when output is not connected.
[*] The world clock now reappears after moving a workstation
[*] Fixed quests that had “nil” as their objectives.
[/list]