Hotfix #1 | Fixes & Tweaks

The Magical Mixture Mill

Gather exotic ingredients, brew complex mixtures, and expand your magically automated production lines -- keeping your shelves stocked, your customers happy, and your pockets full.

Hey, magical mixers! We hope you are enjoying 1.0 and are always curious to hear your thoughts! This is a [b]small update[/b] that includes some of the [b]changes and fixes[/b] that did not make it into 1.0 as well as some newly discovered bug fixes. More to come later! [h2]Changes[/h2] [list] [*] The shop broom now has more friends and sometimes show up in the workshop as well. [*] When interacting with a workstation, a small colored square at its foot will make placement more intuitive. [*] When looking at an area you have discovered but is not currently located in on the map screen, it is now grayed out not blacked out. [*] Improved footstep sounds. [*] Removed a collider so you can now walk around the burned shed at the wheat fields. [*] Emptying a potion now creates a mixture puddle on the ground. [*] Added a notification above signposts so more players notice them. [*] Map & Journal screen had a small polish pass. [*] Tweaked some audio. [*] Added a confirmation screen when returning to the main menu from the pause menu. [*] Crates now count as Workstations, making certain Alchemical Society trials and achievements easier to complete.[/list] [h2]Bug fixes[/h2] [list] [*] Accepting the quest Due Credit part 8 no longer results in random issues with importing and earnings. [*] The Shroompedia should now correctly display the highest achieved power rating, enabling you to perfect all mixtures again. [*] Movement key binding now works even after changing keybind multiple times. [*] Tier 2 Supplier investment bottle subscription now works correctly. [*] Tier 2 Tavern investment shop bonus now works correctly. [*] You can now complete Certified Supplier even though all customers are level 30. [*] The Alchemical Society trials Expert Mixer and Master Mixer should now be possible to complete. [*] Hovering over an undiscovered resource in the Shroompedia no longer discovers it. [*] When a herb patch is harvested and the sickle also hits a tree, the tree felling sound is no longer triggered. [*] Quest rewards are now correctly shown in sequence when completing a quest. [*] Fiona the Cat now has smoother transitions between her animations. [*] Selecting mixtures in the Shroomepdia Mixture overview should now be easier. [*] Fixed workstation scrubbers having odd rotations. [*] Ability telegraphs should now correctly render on top of the environment. [*] Birds should no longer spawn at strange locations - like inside a crate. [*] Dung Beetles no longer trigger their rolling sound after being harvested. [*] Tweaked a bunch of impact irregularities when targeting with tools. [*] Fixed various shader artifacts. [*] Fixed some misaligned landmarks on the Bubbling Bog map. [*] Changing vegetation settings while in-game should no longer make grass visible while inside the workshop. [*] The ‘close’ button on the hand-in-quest screen now works. [*] You can no longer become invulnerable to bees by canceling going to bed. [*] Rolling while targeting the wizard origin ability will no longer get you stuck. [*] Targeting a bracket fungi stump with a pick now shows the correct cursor icon. [*] Blade Dash can now hit resources that are down-hill from you. [*] Mandrake VFX no longer lingers if you use Recall Services while it is active. [*] You can no longer get stuck in the crates near Tully. [*] When triggering Frenzy with the Beard Berserker axe, it no longer applies to your other equipped tools. [*] Divine Intervention no longer triggers inside the shop. [*] Alchemical Society Expert Mixer now updates correctly when brewing mighty potions with a tier 1 ingredient. [*] Odie and his camp are now easier to select using a controller. [*] Fixed some grammatical errors. [*] Tier 2 mixtures no longer have their essence types scrambled in the Shroompedia. [*] Cecil should no longer disappear into thin air when you complete their quest. [*] Fixed a collider that could appear outside the shop bridge. [*] Paladin origin ability should not make it possible to reach Forgotten Forest before doing the appropriate quests. [*] Agility and Resistance mixtures no longer have their names swapped.[/list]