Gather exotic ingredients, brew complex mixtures, and expand your magically automated production lines -- keeping your shelves stocked, your customers happy, and your pockets full.
Hey, magical mixers!
We hope you are enjoying 1.0 and are always curious to hear your thoughts!
This is a [b]small update[/b] that includes some of the [b]changes and fixes[/b] that did not make it into 1.0 as well as some newly discovered bug fixes.
More to come later!
[h2]Changes[/h2]
[list]
[*] The shop broom now has more friends and sometimes show up in the workshop as well.
[*] When interacting with a workstation, a small colored square at its foot will make placement more intuitive.
[*] When looking at an area you have discovered but is not currently located in on the map screen, it is now grayed out not blacked out.
[*] Improved footstep sounds.
[*] Removed a collider so you can now walk around the burned shed at the wheat fields.
[*] Emptying a potion now creates a mixture puddle on the ground.
[*] Added a notification above signposts so more players notice them.
[*] Map & Journal screen had a small polish pass.
[*] Tweaked some audio.
[*] Added a confirmation screen when returning to the main menu from the pause menu.
[*] Crates now count as Workstations, making certain Alchemical Society trials and achievements easier to complete.[/list]
[h2]Bug fixes[/h2]
[list]
[*] Accepting the quest Due Credit part 8 no longer results in random issues with importing and earnings.
[*] The Shroompedia should now correctly display the highest achieved power rating, enabling you to perfect all mixtures again.
[*] Movement key binding now works even after changing keybind multiple times.
[*] Tier 2 Supplier investment bottle subscription now works correctly.
[*] Tier 2 Tavern investment shop bonus now works correctly.
[*] You can now complete Certified Supplier even though all customers are level 30.
[*] The Alchemical Society trials Expert Mixer and Master Mixer should now be possible to complete.
[*] Hovering over an undiscovered resource in the Shroompedia no longer discovers it.
[*] When a herb patch is harvested and the sickle also hits a tree, the tree felling sound is no longer triggered.
[*] Quest rewards are now correctly shown in sequence when completing a quest.
[*] Fiona the Cat now has smoother transitions between her animations.
[*] Selecting mixtures in the Shroomepdia Mixture overview should now be easier.
[*] Fixed workstation scrubbers having odd rotations.
[*] Ability telegraphs should now correctly render on top of the environment.
[*] Birds should no longer spawn at strange locations - like inside a crate.
[*] Dung Beetles no longer trigger their rolling sound after being harvested.
[*] Tweaked a bunch of impact irregularities when targeting with tools.
[*] Fixed various shader artifacts.
[*] Fixed some misaligned landmarks on the Bubbling Bog map.
[*] Changing vegetation settings while in-game should no longer make grass visible while inside the workshop.
[*] The ‘close’ button on the hand-in-quest screen now works.
[*] You can no longer become invulnerable to bees by canceling going to bed.
[*] Rolling while targeting the wizard origin ability will no longer get you stuck.
[*] Targeting a bracket fungi stump with a pick now shows the correct cursor icon.
[*] Blade Dash can now hit resources that are down-hill from you.
[*] Mandrake VFX no longer lingers if you use Recall Services while it is active.
[*] You can no longer get stuck in the crates near Tully.
[*] When triggering Frenzy with the Beard Berserker axe, it no longer applies to your other equipped tools.
[*] Divine Intervention no longer triggers inside the shop.
[*] Alchemical Society Expert Mixer now updates correctly when brewing mighty potions with a tier 1 ingredient.
[*] Odie and his camp are now easier to select using a controller.
[*] Fixed some grammatical errors.
[*] Tier 2 mixtures no longer have their essence types scrambled in the Shroompedia.
[*] Cecil should no longer disappear into thin air when you complete their quest.
[*] Fixed a collider that could appear outside the shop bridge.
[*] Paladin origin ability should not make it possible to reach Forgotten Forest before doing the appropriate quests.
[*] Agility and Resistance mixtures no longer have their names swapped.[/list]