Gather exotic ingredients, brew complex mixtures, and expand your magically automated production lines -- keeping your shelves stocked, your customers happy, and your pockets full.
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Hey, magical mixers!
We are really excited about this update since we will finally be able to share our game with more players.
[b]Some of our most dedicated and precious players have worked hard on translating [i]The Magical Mixture Mill[/i] into Chinese, French, and German! We are extremely thankful and proud of their efforts. [/b]
Also, we have fixed a myriad of bugs, made some changes focused on QoL, as well as improved the overall performance of the game.
[h2]New [/h2]
[list][*] Chinese (Simplified) Translation
[*] French Translation
[*] German Translation
[/list]
[h2]Changes [/h2]
[list]
[*] The game now pauses when minimized, fixing a bunch of unwanted quirks.
[*] Arcane-O-Coils now power in a square, covering a larger area.
[*] The Fermenter and Flavorizer workstations now have a “Pass Through” toggle button in their production interface. When toggled on, the workstation just allows mixtures to pass through without altering them.
[*] Improved performance, especially when outside.
[*] Using the scroll button to pan down on the Daily Tally screen is now much faster.
[*] Added a Origin Ability Ready notification pop-up.
[*] When using a controller or Steam Deck, and no interface/menu is open, holding the left face button now displays buff effects.
[*] When using a controller or Steam Deck while having two inventories open, holding L1 and clicking a resource now moves 1 resource to the other inventory.
[*] When using a controller or Steam Deck while having two inventories open, holding R1 and clicking a resource now moves half of the stack to the other inventory.
[*] You can now move immediately after waking up.
[*] Pause Menu has gotten a small polish pass.
[*] You can now also pet Fiona when she is sitting on the well or laying on the bookshelf to get her daily buff.
[*] Chests that are being summoned from now also display a summoning effect.
[*] You can now interact with a 2x2 workstation that is just one tile away.
[*] Customers now still wait outside for you to complete their quest even though it is Potion Addiction Awareness week.
[*] The Crusher audio has been toned down slightly to make it less dominant.
[*] ‘Fill’ inventory default hotkey has been changed to Z.
[*] ‘Sort’ inventory default hotkey has been changed to X.
[*] ‘Take All’ inventory default hotkey has been changed to C.
[*] Transmuters now turn sandstone into stone, instead of into pebbles.
[*] When moving workstations, ‘Move’ -> ’Connected’ now selects the entire workstation network, not just the direct connections.
[*] When moving workstations in bulk, connections now also have bounding boxes displayed to make it easier to see where things collide.
[*] The settings screen UI has gotten an update, making it more clear when changes are confirmed or discarded.
[/list]
[h2]Bug fixes [/h2]
[list][*] The Master Supplier trial now correctly only requires no cravings for 5 days (instead of 10), matching the achievement.
[*] The Expert Brewer trial now correctly only requires 2000 potions (instead of 3000) to be brewed in one day, matching the achievement.
[*] The Master Brewer trial now correctly only requires 5000 potions (instead of 10000) to be brewed in one day, matching the achievement.
[*] Summoner Crates now correctly remember their color links when loading a game.
[*] Discovering Hodgepodge no longer makes the Mixture Shroompedia page glow forever.
[*] Customers now still go on adventures even though their level is blocked by a quest.
[*] The rogue origin ability, Shadowstrike, is now much easier to target resources with.
[*] Settings changes should now only take effect when you press “Confirm” (except for the Input tab)
[*] Language button now correctly works on the Steam Deck.
[*] Ability Reminder can now be switched on/off using a controller.
[*] The keybinding menu will now allow you to rebind the “back” button to something else.
[*] Using the “Sort” hotkey now correctly sorts the currently highlighted inventory instead of the last inventory you interacted with.*
[*] Arcane-O-Coils no longer lose their current mixture when loading a game.
[*] Brightness levels can now correctly be changed on both mouse & keyboard and controller and can no longer be set so low that everything turns black.
[*] Fox Form now correctly has its cooldown halved when it is canceled by entering the shop.
[*] The inventory interaction dropdown menu no longer goes beyond the screen border.
[*] Added missing descriptions to the Necromancer, Druid, Paladin and Alchemical Society hats.
[*] Max level customers now correctly show their level in the customer ledger screen.
[*] A whole lot of grammatical errors have been fixed
[*] Treasure Chests are no longer visible from inside the workshop.
[*] Various quest journal and tracker text errors have been fixed.
[*] Turning off “Ability Reminder” in settings now persists across play sessions.
[*] The Load Game screen now correctly displays amount of days played for late-game saves.
[*] Added a bunch of missing world colliders in the Old Woods Ruins and the Forgotten Forest.
[/list]
*Keybinds have been reset.