UPDATE 1.1.1 | New languages, bug fixes & changes!

The Magical Mixture Mill

Gather exotic ingredients, brew complex mixtures, and expand your magically automated production lines -- keeping your shelves stocked, your customers happy, and your pockets full.

[img]{STEAM_CLAN_IMAGE}/43157888/4811a6b4a879364b85db879e7e3966bf5264f10b.gif[/img] Hey, magical mixers! We are really excited about this update since we will finally be able to share our game with more players. [b]Some of our most dedicated and precious players have worked hard on translating [i]The Magical Mixture Mill[/i] into Chinese, French, and German! We are extremely thankful and proud of their efforts. [/b] Also, we have fixed a myriad of bugs, made some changes focused on QoL, as well as improved the overall performance of the game. [h2]New [/h2] [list][*] Chinese (Simplified) Translation [*] French Translation [*] German Translation [/list] [h2]Changes [/h2] [list] [*] The game now pauses when minimized, fixing a bunch of unwanted quirks. [*] Arcane-O-Coils now power in a square, covering a larger area. [*] The Fermenter and Flavorizer workstations now have a “Pass Through” toggle button in their production interface. When toggled on, the workstation just allows mixtures to pass through without altering them. [*] Improved performance, especially when outside. [*] Using the scroll button to pan down on the Daily Tally screen is now much faster. [*] Added a Origin Ability Ready notification pop-up. [*] When using a controller or Steam Deck, and no interface/menu is open, holding the left face button now displays buff effects. [*] When using a controller or Steam Deck while having two inventories open, holding L1 and clicking a resource now moves 1 resource to the other inventory. [*] When using a controller or Steam Deck while having two inventories open, holding R1 and clicking a resource now moves half of the stack to the other inventory. [*] You can now move immediately after waking up. [*] Pause Menu has gotten a small polish pass. [*] You can now also pet Fiona when she is sitting on the well or laying on the bookshelf to get her daily buff. [*] Chests that are being summoned from now also display a summoning effect. [*] You can now interact with a 2x2 workstation that is just one tile away. [*] Customers now still wait outside for you to complete their quest even though it is Potion Addiction Awareness week. [*] The Crusher audio has been toned down slightly to make it less dominant. [*] ‘Fill’ inventory default hotkey has been changed to Z. [*] ‘Sort’ inventory default hotkey has been changed to X. [*] ‘Take All’ inventory default hotkey has been changed to C. [*] Transmuters now turn sandstone into stone, instead of into pebbles. [*] When moving workstations, ‘Move’ -> ’Connected’ now selects the entire workstation network, not just the direct connections. [*] When moving workstations in bulk, connections now also have bounding boxes displayed to make it easier to see where things collide. [*] The settings screen UI has gotten an update, making it more clear when changes are confirmed or discarded. [/list] [h2]Bug fixes [/h2] [list][*] The Master Supplier trial now correctly only requires no cravings for 5 days (instead of 10), matching the achievement. [*] The Expert Brewer trial now correctly only requires 2000 potions (instead of 3000) to be brewed in one day, matching the achievement. [*] The Master Brewer trial now correctly only requires 5000 potions (instead of 10000) to be brewed in one day, matching the achievement. [*] Summoner Crates now correctly remember their color links when loading a game. [*] Discovering Hodgepodge no longer makes the Mixture Shroompedia page glow forever. [*] Customers now still go on adventures even though their level is blocked by a quest. [*] The rogue origin ability, Shadowstrike, is now much easier to target resources with. [*] Settings changes should now only take effect when you press “Confirm” (except for the Input tab) [*] Language button now correctly works on the Steam Deck. [*] Ability Reminder can now be switched on/off using a controller. [*] The keybinding menu will now allow you to rebind the “back” button to something else. [*] Using the “Sort” hotkey now correctly sorts the currently highlighted inventory instead of the last inventory you interacted with.* [*] Arcane-O-Coils no longer lose their current mixture when loading a game. [*] Brightness levels can now correctly be changed on both mouse & keyboard and controller and can no longer be set so low that everything turns black. [*] Fox Form now correctly has its cooldown halved when it is canceled by entering the shop. [*] The inventory interaction dropdown menu no longer goes beyond the screen border. [*] Added missing descriptions to the Necromancer, Druid, Paladin and Alchemical Society hats. [*] Max level customers now correctly show their level in the customer ledger screen. [*] A whole lot of grammatical errors have been fixed [*] Treasure Chests are no longer visible from inside the workshop. [*] Various quest journal and tracker text errors have been fixed. [*] Turning off “Ability Reminder” in settings now persists across play sessions. [*] The Load Game screen now correctly displays amount of days played for late-game saves. [*] Added a bunch of missing world colliders in the Old Woods Ruins and the Forgotten Forest. [/list] *Keybinds have been reset.