Gather exotic ingredients, brew complex mixtures, and expand your magically automated production lines -- keeping your shelves stocked, your customers happy, and your pockets full.
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Hey, magical mixers!
We did it! [b]We reached full release after one year in Early Access[/b] and we are really really proud of the result. But we can’t take all the credit; without your feedback and suggestions we would never have gotten here, so thank you!
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[b]1.0 brings a lot of new content[/b] and wraps up all quest lines, including the main quest which will lead to a new feature that should test your skills like nothing else: [i]The Alchemical Society[/i].
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The rest of the [b]class origins [/b]are now also available and we think you will really enjoy controlling your undead sidekick as a necromancer, charging fearlessly into any danger as a paladin, or turning into a sly little fox as a druid.
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There are also some new workstations and QoL changes that should improve the logistics of the workshop and make you rethink your entire setup again (sorry).
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Oh yeah, and Griselda now has a cat, [b]Fiona[/b].
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All in all, we have spent a lot of time balancing numbers, polishing UI, fixing bugs and greatly improving performance across the entire game and we hope you enjoy it all!
[h2]New Content[/h2]
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[*] [b]New Origin: Necromancer[/b]
○ Embrace the dark side and harvest resources with your trusty undead sidekick, Merry.
[*][b]New Origin: Paladin[/b]
○ As a former champion of the light, bravely and fearlessly charge through any obstacle you might face.
[*][b]New Origin: Druid[/b]
○ You are so in tune with nature that you take on the form of a fast fox while being safe from aggressive flora.
[*][b]New Resource: Wisp Egg[/b]
○ A soul ingredient collected from Wisp Nests found in the Forgotten Forest.
○ This is the last missing resource, allowing you to continue the main quest.
[*][b]Main Quest Conclusion[/b]
○ The conclusion of the main narrative that will finally see you take over the shop and stop Griselda from taking that 25% cut!
○ Also introduces you to the new Alchemical Society feature.
[*][b]New Feature: Alchemical Society[/b]
○ A chance for you to prove yourself and finally join the Alchemical Society.
○ Exclusive rewards… if you can complete their trials.
[*][b]New Workstation: Transmuter[/b]
○ As a member of the Alchemical Society, you can now transmute resources into other resources, opening up for endless workshop configurations.
[*][b]New Workstation: Catapult Crate[/b]
○ An early workstation that throws resources over other workstations and connections, allowing you much more freedom when setting up your workshop.
[*][b]New Workstation: Mega Crate[/b]
○ A 2x2 tile crate that can hold 25 stacks of resources.
[*][b]Customer Quests Conclusion.[/b]
○ All customers can now reach level 30 where they offer a final quest.
○ The final quest can be completed in two different ways.
○ Depending on how you choose to complete this quest, the customer will buy a new type of mixture while also visually changing… sometimes drastically.
○ MORE HATS!
[*][b]Fiona the Cat[/b]
○ Griselda’s cat finally found her way home and is roaming the shop!
[*][b]40 New Achievements![/b][/list]
[h2]Changes[/h2][list]
[*][b]Performance Improvements[/b]
○ Greatly increased general performance and FPS.
○ Removed a bunch of random stutters.
○ Improved area loading times.
[*][b]Workstation Interaction Update[/b]
○ Revamped the workstation overview to now show you much more relevant info without having to read a bunch of text.
○ Added visual guides, helping you perfect your mixtures.
○ Input/output order should now make more sense.
○ Idle Extractors no longer have visual liquids in them.
○ You can now eject mixture from a workstation if it is turned off.
[*][b]Investment Update[/b]
○ Moved around export bonuses.
○ Yeast is now a baseline import - no investment needed.
○ Removed charcoal subscription.
○ Tier 2 and tier 3 investments now have an export requirement that needs to be achieved before they can be unlocked.
○ Polished UI.
○ Added missing text.
[*][b]UI Polish[/b]
○ Workstation tooltips are now always in the top left of the screen and are hidden while moving.
○ We added backgrounds to screens that were just mostly black.
○ Updated visuals for workstation-hover-over visuals, making everything less visually noisy.
○ Overall, UI transitions should now be more smooth and give better visual feedback.
○ Polish passes on almost all UI screens.
[*] A new teleportal can be found near the quarry, giving easier access to minerals. But it won’t come cheap!
[*] We added visual and audio warning when the clock strikes 23:00, making it easier to make it to bed on time.
[*] At the start of a new week, a new end-of-day screen now displays the new active event.
[*] You can now return to the main menu from the in-game pause menu.
[*] Northern Wilderness is now easier to navigate, making Dreamsnatchers easier to avoid.
[*] Increased earnings for putting potions on robust, quality, elegant and fancy bottles.
[*] Customers now need more experience for their earlier levels, but less for their higher levels.
[*] When a workstation breaks, ALL resources/mixtures inside it are destroyed.
[*] The Old Woods bridge now only costs 10.000 coins to repair.
[*] The Forgotten Forest Teleportal now only costs 50.000 coins to repair.
[*] Godwheat and Strawberry Bushes now yield more fiber.
[*] Back in Business part 4 now has an extra objective: Gather 25 Mageroot.
[*] Petrified trees are now the correct color and their branches turn into…pebbles?!
[*] Added chest opening animations.
[*] Tool HUD update.
[*] Added colors to all ability icons.
[*] We swapped the essences needed to make Agility and Resistance potions/mixtures.
[*] Wigglecup Tendrils now have a savory flavor.
[*] All musical themes have been polished.
[*] You can no longer walk over the edges in the Forgotten Forest and get knocked out.
[*] The “Take all” action in the mailbox now also takes all stored coins
[*] The Commercial Endeavors questline now triggers after Unfortunate Son part 4, instead of part 3.
[*] Bogglewoggle summons small magical scrubbers that randomly appear to wash your workstations. You are welcome.
[*] Workstation tooltips no longer say “invalid” when it is simply missing a resource to continue production.
[*] Bubbling Bog teleportal repair cost has been reduced to 10000 coins.
[*] Arcane-O-Coil schematic cost has been reduced to 15000 coins.
[*] Adv. Distiller schematic cost has been increased to 25000 coins.
[*] Summoner Crate schematic cost has been reduced to 75000 coins.
[*] Fermenter schematic cost has been reduced to 75000 coins.
[*] Grower schematic cost has been reduced to 50000 coins.
[*] The Summoner Crate can now be toggled to only summon from certain chests based on their chosen appearance (color).
[*] Summoner Crates now cost an extra 5 obsidian to build.
[*] Silver and Gold deposits now drop more obsidian.
[*] The visual effects for workstations that require arcane power now match the color of the Arcane-O-Coil that powers them.
[*] When a Sorter Crate has an ‘exact’ filter for a resource as well as another filter for that resource’s ‘category’, it will no longer output the resource in the ‘category’ output.
[*] Iron and Copper deposits should now be more visually different.
[*] Extractors now break if they receive anything except ingredients.
[*] Mandrakes now grow more often.
[*] Klaphats now grow more often.
[*] Using the rogue origin ability without actually hitting a resource no longer triggers its cooldown.
[*] The Highly Recommended part 1 quest now only requires you to have all customers reach level 15, instead of level 20.
[*] There are now six save slots instead of three.
[*] Added hotkeys for Fill, Take All and Sort for chests and crates.
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[h2]Bug fixes[/h2][list]
[*] Fixed various colliders in the Forgotten Forest, blocking you from getting stuck.
[*] Shop shelf potions now visible update correctly when you sort the Shop Crate inventory.
[*] Certain workshop sounds are no longer audible in the Outskirts.
[*] Fixed an issue where potions would randomly disappear when being outputted from a Bottler.
[*] Workstation animations no longer stay paused when you unpause the game.
[*] Mossy Bark should now correctly drop from certain trees.
[*] Walking down the shop stairs should now feel more smooth.
[*] Improved ambient occlusion.
[*] Fixed some missing water reflection sky boxes.
[*] Birds should no longer be visible in the workshop.
[*] Bank Investment 2 now correctly increases the export earnings from Fossils and Gems.
[*] Tier 3 mixtures no longer have their essences jumbled in the shroompedia mixture overview.
[*] Customers now move on the main menu screen again.
[*] The main avatar should now stick to the ground better, creating less “floaty” situations.
[*] You can no longer stay up all night by timing your “go to bed click” just right.
[*] The Shroompedia Mixtures Discovered count is now correct.
[*] Divine Intervention shield no longer becomes invisible when running through water.
[*] Customer Progress screen now correctly displays customer experience gains.
[*] Workstation tooltips now correctly show one resource per connection point in the tooltip, instead of one for each connection point.
[*] Timelost Tomahawk Axe Throws no longer repeat, unless they hit something.
[*] Mandrake screams and visual effect now actually stops when the mandrake has been eliminated.
[*] The Scarecrow questline should now correctly trigger when you walk close to it.
[*] You can now gather resources that are within a landmark’s selection area.
[*] Moving around resources inside a full chest or crate should no longer result in emptying them into your inventory.
[*] Workstation notification icons no longer render on top of everything else.
[*] Selecting an Arcane-O-Coil now correctly displays all the workstations it is powering.
[*] Timelost Tomahawk Axe Throw now correctly hits trees if you are standing on a hill.
[*] Pressing H now only hides the player HUD instead of all interfaces and menus.
[*] Crafted materials and mixtures are now correctly discovered when you hover over them in any container, not only in your own inventory.
[*] Fixed a bunch of shader related flickering.
[*] Added ripples when you run through shallow water in the Old Woods.
[*] Customer quests now display correctly in the journal when they are ready to be handed in.
[*] The Way of the Blade enchantment for the Ronin’s Wakazashi now always correctly triggers when hitting five or more herbs with Blade Dash.
[*] Dismantling a container with resources close to a workshop wall should no longer result in some resources being lost to the endless void.
[*] Unstable resources should now always be labeled as such no matter what UI screen they are shown in.
[*] Reduced the amount of environment and resource pop-in when moving around.
[*] And a whole mountain of other bug fixes that we have forgotten about…
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