Gather exotic ingredients, brew complex mixtures, and expand your magically automated production lines -- keeping your shelves stocked, your customers happy, and your pockets full.
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Hey, magical mixers!
We are back with another round of bug fixes and tweaks – and we also snuck in some quick balance changes that we hope will make the early game more smooth.
More to come later!
[h2]Changes[/h2]
[list]
[*] Repairing the Shop Shelves now only costs 2500 coins.
[*] Repairing the Quarry Teleportal now costs 10000 coins and Copper Ingots instead of Gold Ingots.
[*] Repairing the Old Woods Bridge now costs 200 Wood and 50 Petrified Wood.
[*] Treasure Chests now reward a lot more shiny, shiny gems.
[*] Workstations that require arcane power but are turned off no longer display the “Needs Power” notification.
[*] Crate contents have been slightly raised to make them more visible.
[*] Default screen mode is now Full Screen Windowed instead of Exclusive.
[*] The ‘Take All’ hotkey now also withdraws all the coins stored in the mailbox.
[*] Trevor now has default dialogue.
[*] Mandrake Bud and Brain Fungus have had their edible buffs swapped.
[*] Making the Herbalist tier 3 investment now correctly unlocks importing of Mandrake Buds instead of Brain Fungus.
○ If we determine that this makes Brain Fungus too scarce, we will fix that in our next update.
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[h2]Fixes[/h2]
[list]
[*] Earnings are now rounded up correctly, and the Daily Tally math is now more clear. This should actually result in an increase in earnings. Yay!
[*] All achievements should now trigger correctly.
[*] The ‘Full Pockets’ event now correctly states that it increases the amount of potions bought by customers by up to 5.
[*] Moving crates that are turned off no longer makes their contents visible.
[*] Griselda should no longer randomly stare into the wall.
[*] Customers no longer randomly freeze in place after being talked to.
[*] Repairables (bridges, sample stand, etc.) are now always correctly reset between saves.
[*] Fiber flask potions no longer turn into potions that don’t stack when they are received by a chest.
[*] The Gilded Pick perk ‘Wham! Wham! Wham!” no longer triggers when it doesn’t damage at least 3 resources.
[*] The achievement rewarded for completing Dr. Wook’s questline now correctly triggers off of part 11.
[*] The quest objective for Magnum Fungus Opus part 3 no longer incorrectly states that Trevor can be found at the City Gates.
[*] The ‘Full Stomach’ notification is now only visible when hovering over the ‘Consume’ action while the player already has an edible buff.
[*] Building a Mega Crate on yourself should no longer get you stuck.
[*] Changing resolutions back to back should now always work.
[*] Various colliders were adjusted.
[*] And a bunch of grammatical errors.
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