Update #3 – Controller support, new tool, questline & more!

The Magical Mixture Mill

Gather exotic ingredients, brew complex mixtures, and expand your magically automated production lines -- keeping your shelves stocked, your customers happy, and your pockets full.

[img]{STEAM_CLAN_IMAGE}/43157888/4811a6b4a879364b85db879e7e3966bf5264f10b.gif[/img] Hey Magical Mixers, A new update is now available! Most of our energy for this update went into adding [b]Controller Support [/b]to the game, which completely transforms how our game can be played. [i]Some would even say this is how it was meant to feel – we encourage you to try it out.[/i] We also made it possible to fully upgrade current and future tools by completely rebalancing all enchantment costs – and we added a brand new tool for you to check out. And lastly, we have updated our [url=https://bit.ly/TMMMRoadmap3]Roadmap[/url] to give a better idea of what is to come. Thanks for playing, and happy mixing! [h1]New Content[/h1] [list] [*] [b]Controller Support[/b] A completely new control scheme for controllers including an official controller layout for the Steam Deck. [*] [b]New Tool: Ronin’s Wakizashi[/b] By helping Hazel the rogue, you can unlock this herb-slashing, ninja-dashing blade. [*] [b]New Questline: Mixing It Up[/b] A new, short questline aimed to introduce new players to Distillers and the concept of mixing essences to create new mixtures. [*] [b]NPC Routines[/b] Griselda, Odie and Carla now actually have a life and a daily schedule, making them move around depending on time of day. We will add routines to other NPC’s when they get their quest chains implemented. [/list] [h2]Changes[/h2] [list] [*] [b]All Tool Enchantment costs have been updated and should be more balanced.[/b] Moonlight Dust, which was a missing resource, has been removed from all upgrade costs, meaning that fully upgrading tools is now possible. [*] [b]Stones can now be crushed[/b] Crushing a Stone in a Crusher will yield either Pebbles, Mageroot or Fossils. [*] Doubled Amber drop chance from Sandstone Deposits. [*] Geodes no longer yield Fossils or Amber. [*] The Valuables category has been renamed to Misc. [*] Griselda now rewards more bottles during tutorial quests. [*] We reduced the diamond cost of Arcane-O-Coil down from 5 to 1. [*] We reduced the fiber cost of repairing the Cargo Lift down from 50 to 10. [*] Workstations will now refuse to produce anything if they do not have any available recipe for combining all their content. [*] The Lapis Crater area in Wilderness has received a visual update. [*] Pulp has been removed from the game. [*] The Furnace workstation schematic now starts out unlocked. However, it still needs to be purchased with coins. [*] The Commercial Endeavours questline is now a main questline and now has help text in the quest tracker. [i]Unfortunately, some players will have to redo this 4-step questline, but we were forced to make this change in order to add help text for new players. [/i] [*] While in build mode/workstation move mode, workstations should auto-rotate in a much more intuitive manner. [*] Moving a workstation that only has an adjacency connection no longer triggers a confirmation prompt. [/list] [h2]Bug fixes[/h2] [list] [*] When importing, the “Total cost” should no longer be stuck at 1337. [*] The Workshop Expansion blueprint overview is now rotated correctly. [*] The UI should no longer break when the Journal is opened while placing a Workstation from the Build Menu. [*] Potions should no longer randomly disappear from the Shop Crate during the day. [*] Button highlights should no longer randomly disappear. [*] Placing a workstation on top of another workstation should no longer result in getting stuck. [*] Using the hotkey to hide the UI should no longer break the pause menu. [*] It is no longer possible to force a day to continue past midnight by releasing the interact key on the bed just as the clock hits 00:00. [/list]