A rogue-lite where you fight thousands of creatures, unlocking characters and equipment, to challenge deeper levels. Team up with friends or go solo; all drops are instanced so you don't have to share. Satisfying gameplay combined with smart choices make one-more-run a no-brainer.
Hi all,
Finally some survivor level 5 upgrades, a fix for the duplicate player team colors and a lot more.
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[*]Survivor level 5 upgrades added. They can be accessed from the Upgrade menu.
[*]Fixed: Clicking a full Crystalizer caused some lag.
[*]When you choose a map, you can now choose the "intent", e.g. chest run or boss run. The intent icon will be visible if you host a public game. This helps players to select the right loadout before joining.
[*]Fixed: A player sometimes joined with the same team color. We have also switched to colorblind-friendly colors.
[*]When you open the Stables, your current pet can immediately be returned without first clicking on it's icon.
[*]Fixed: Gaurdians that target your portal did not stop spawning after the gate was destroyed.
[*]Player's health bar in the portrait now refreshes at 10 times a second.
[*]The skeleton and viper summons now roam slightly further out before returning.
[*]Exp crystals won't be on top of other materials that drop anymore.
[*]Fixed: Some followers' weapons created a long trail behind them when teleporting back to the player.
[*]Various performance improvements were made.
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We are working on a new map and mission. More details will be given closer to their release.
Till later,
André