A rogue-lite where you fight thousands of creatures, unlocking characters and equipment, to challenge deeper levels. Team up with friends or go solo; all drops are instanced so you don't have to share. Satisfying gameplay combined with smart choices make one-more-run a no-brainer.
Hi all,
This week's update contains the following changes:
[list]
[*]The slime ball weapon (from Slime King) did not add damage from the slimes it spawned or their status effect puddles to it's visible damage. Although this was just a visibility issue, it's now clear that the weapon is one of the top damage dealing magical weapons.
[*]Time allowed for joining has been slightly decreased from 20 to 15 minutes for normal maps and from 15 to 10 minutes for missions or map modes like Rush and Grim Reaper.
[*]Summons and followers that only attack (no harvesting) will now return only 50% of the follow distance to the player. This allows them to fight longer instead of constantly running back and forth when they move too far away.
[*]The knock back effect of barrels sometimes caused a non-fatal error that might have affected performance. This happened when the fire serpents were knocked into a wall. This was fixed.
[*]Layout of the artisans in the workshop and adventurers in the tavern were improved (less scrolling).
[/list]
Till later,
André