A rogue-lite where you fight thousands of creatures, unlocking characters and equipment, to challenge deeper levels. Team up with friends or go solo; all drops are instanced so you don't have to share. Satisfying gameplay combined with smart choices make one-more-run a no-brainer.
Hi all,
This updates enables you to view other players' weapons, artifacts and armor by clicking on their portrait in-game.
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[*]View other player's equipment via their portrait.
[*]We've added 2 more loadouts! You can rename them if you want.
[*]Removed the Store Weapon functionality since it's been useless since Loadouts were implemented. You will be refunded for the gold used to upgrade it in the Upgrade book. Previously stored weapons will now appear during play so you should remove them from your loadouts.
[*]You can now temporarily override the Difficulty setting every time you play. This is done in the character selection screen. Tip: Set the difficulty in Options to what you normally use and override it in character selection when necessary.
[*]If you click "Back" from the map selection screen, you will now return to the character selection screen and not the main menu.
[*]The map mode can speed up enemies, but the mine cart and boulders are already super fast so we decided to make them immune to it. Their health are still affected by the map mode. This also applies to the guardians in Guardian's Gate that try to reach your portal.
[*]The player indicators (arrows) above the beginner pets were not visible. This has been fixed.
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Till later,
André