Steam Deck Verified + Trading Cards!

Turbo Overkill

Turbo Overkill is complete and with many new updates (just in: spectacular ending credits). Clean up Paradise with your chainsaw leg, 15+ weapons & hovercar, and battle Syn (a super AI), bounty hunters, and cyberpunks aplenty. Apogee's most outrageous FPS since Duke Nukem 3D. Good hunting, Sir!

As you may have noticed for a week now, we are Steam Deck Approved! For those that are already playing on Steam Deck, a graphics quality setting has been provided to keep Turbo Overkill running as close to 60FPS as possible. We've also rolled out Patch 1.2, which replaces most text prompts with controller glyphs. Controller rebinding is now also available. Anyone experiencing any issues with gamepads, please check that Steam Input is disabled or set to a profile that uses the games gamepad inputs. [h2]Trading Cards are also now available![/h2] [img]{STEAM_CLAN_IMAGE}/40257892/3625fd7a04edb04f085c4db4105999a83e6c9689.png[/img] We are also rolling out Patch 1.2 for the game. Some notable features include... [list] [*] Custom Difficulties [*] Save File backups (can restore older saves via the Settings menu) [*] Custom framerate limiter [*] A snazzy new intro sequence [*] Infodex has been optimized for gamepads and the Steam Deck [/list] Full changelog below! [list] [*] Steam Deck Verified! [*] Custom Difficulties added [*] Added slider to change how long the Weapon Wheel hold time is [*] Save file backups can now be accessed via the Settings menu [*] Rebinds for gamepads have returned [*] Photomode working with gamepads [*] Custom framerate limiter [*] Added a new intro scene [*] Added more tips to the loading screen [*] Added music track to Splice Machine battle [*] Added Plasma Hazard to the level editor interactive menu [*] You can now change your test difficulty in TurboEd [*] Infodex now has larger text so its more easier to read on Steam Deck [*] Updated Infodex visuals and made navigation a bit more friendly [*] Tidied up Infodex status panel to be less cluttered [*] Fixed tiny text in Tutorial prompts [*] Added gamepad bindings to leaderboards [*] Added gamepad icons to most UI elements [*] Fixed Final Purge Arcade issues [*] Fixed bug with the Telefragger aim (green glowing enemies) [*] Fixed Dualshock support [*] Fixed end of Teratek Factory bugging out on final encounter [*] TurboJuice panel now works on multiply languages and correctly with gamepads [*] Fixed loading screen audio transition issues [*] Fixed aspect ratio issues with videos in the Codex [*] You can no longer headshot enemies with the rocket launcher [*] Potential fix for cinematics automatically skipping [*] Custom Maps: Fixed corruption zone trigger having two of the same weapon [*] Potential fix for Rooftops soft lock door [*] Fixed bug where Security Drone's would shoot themselves [*] Fixed Boomer level 2 upgrade video not playing [*] Fire and Electrocution effects now show up on lower graphical settings [/list]