New Endless Map

Turbo Overkill

Enter Paradise as Johnny Turbo—half-metal, half-human, all-murder machine. Clean up the streets with a chainsaw leg, 15+ weapons and your hovercar as you battle the rogue AI Syn, rival bounty hunters and cyberpunks aplenty. Apogee’s most outrageous FPS since Duke Nukem 3D. Good hunting, Sir!

To celebrate the FPS Fest, we have released a new Endless map called [i]Syntek[/i]! The patch also comes with various other bug fixes and balance changes. Full changelog below. [img]{STEAM_CLAN_IMAGE}/40257892/fa044dcbacbdc7c524ac687b188db8ef01094894.png[/img] [img]{STEAM_CLAN_IMAGE}/40257892/fc74465d2db61fd4d84af3cce3dddad3eac9c838.png[/img] [list] [*] New Endless map "Syntek" [*] Spitters no longer leave acid on the ground after death if burnt alive or destroyed with Ion Blaster [*] Plasma Gun: Microwave beam has slight increase on its damage chargeup [*] Plasma Gun: Increased speed slightly while using the microwave beam [*] Twincendiary now does more damage the longer it is fired [*] Twincendiary damage slightly increased [*] Fixed hands on credits sequence [*] Splits can now be staggered [*] Splits can now be electrocuted with the Waster alt fire (3x charge only) [*] Leapers can now be staggered [*] Napalm Blitz, fixed fog volumes for lower graphics quality [*] You can now skip the last cinematic in Napalm Blitz [*] Fixed Chip respawn bug on Teratek HQ [*] Fixed missing geometry in Open Season [*] Fixed missing geometry in Terminal Eclipse [*] Added a warning to Murder Machine difficulty (are you sure?) [*] New loading screen, now works nicely in 4k and on ultra-wide monitors [*] Credits sequence bug fixed where it sometimes would not return to the main menu [*] Fixed incorrect track name in Endless [*] Weapon wheel no longer can be activated while entering cinematics [*] Instagibber now saves its supercharge with quicksaves/checkpoints [*] Fixed bad Battle Alley geo on platform [*] Updated colouring on some parts of the end credits monsters/Johnny [*] Fixed credits sometimes not loading into main menu [*] You can toggle the main menu hud with Left Shift + X [*] Daddy melee damage reduced from 85 to 55 [*] Blecher no longer insta-kills players with their flamethrower [*] RGB sliders for changing the hud tint [/list]