Nominate Turbo Overkill for the Steam Awards!

Turbo Overkill

Turbo Overkill is complete and with many new updates (just in: spectacular ending credits). Clean up Paradise with your chainsaw leg, 15+ weapons & hovercar, and battle Syn (a super AI), bounty hunters, and cyberpunks aplenty. Apogee's most outrageous FPS since Duke Nukem 3D. Good hunting, Sir!

Vote for us in the Steam Awards! We've all had to fight through the challenges of Paradise. Sometimes this does just feel like the Best Game You Suck At, doesn't it? You can vote here for us up above or on the store page itself. Update 0.31 also went live last night. [h2]The full changelog:[/h2] [h3]Additions[/h3] [list] [*] Added all enemies to the bestiary [*] More bestiary camera controls (zoom with other arrow keys) [*] Added difficulty selection to secret levels [*] Rebind for weapon switch (projectile/microwave) [*] An objective marker has been added to Rooftops to help new players [/list] [h3]Bugfix[/h3] [list] [*] Turbo-Time ammo now gives you plasma ammo [*] Fixed Ripper fight roof collision [*] Fixed exploit where plasmagun could be used to climb walls [*] Fixed Artifact-Zero collision in boss arena [*] Rebaked Viper Den occlusion [*] Fixed an out of bounds bug on Emergence [*] Disabled mouse rotation when opening console [*] Corruption warning no longer shows up in pause/photomode [*] Respawn point on Toxin Refinery near start has fixed respawn position, preventing falling into acid [*] Fixed a hole in world geometry in Toxin Refinery [*] Exodus, can softlock if rocketlauncher hits switch in sewer onfoot section [*] Subtitles toggle in options menu now works [*] Tracers no longer stop mid-flight when selecting the Micro-Missile Launcher [*] Fixed buggy wallrunning platform on secret level 'Collapse' [*] Fixed unlimited ammo bug in secret level 'Viper Den' [*] Fixed floating lamp in 'Paradise Lost' [*] Fixed jittery Ion Blaster aiming [*] You can no longer use a shop while you are dead [*] When using the No Drops techchip, Kites will now self-destruct on death as intended [*] Player zoom target gets reset upon death [*] Console can no longer be toggled in pause menu [*] Fixed overlapping UI widgets when erasing profiles [*] UI menu buttons no longer bleed into the 'Return' button (was happening on some menus) [*] Turbo-Time now drops health/ammo on levels that don't use Zhen (mostly secret level stuff) [*] You can now pickup Cassette tapes on the bike [*] Fixed faulty collision on flamethrower fire [/list] [h3]Quality of Life[/h3] [list] [*] "Exit and apply settings" in main menu [*] Changed Instagibber on Magnums sound effects to be less high pitched [*] Fixed Instagibber on Magnums to be linked to sound mixer [*] Added plasma ammo and tickets to vending machines [*] Shrunk skip cutscene prompt size [*] Skip cutscene prompt now has a half a second delay before appearing [*] You can now change difficulty mid level [*] Virgin Blood is slightly easier [*] Ability to add an onscreen timer [*] Ghost Techchips and Cassette Tapes now appear if you've already collected it [*] If you die a lot in a quick amount of time, you will be given the option to chug some Turbo Juice [*] Multiple weapons can now be assigned to the same key via the Weapon Group system [*] You can now trash keybindings by pressing Backspace or Delete while hovering over a control [*] Improvements made to key rebindings, you are now prompted if you want to override another key [*] Teratek Factory softlock fixed with grapple area [*] Surgeon augment now works with bike health pickups [*] You can now rebind the scroll wheel to select specific weapons [/list]