1.0 Delayed until August 11

Turbo Overkill

Turbo Overkill is complete and with many new updates (just in: spectacular ending credits). Clean up Paradise with your chainsaw leg, 15+ weapons & hovercar, and battle Syn (a super AI), bounty hunters, and cyberpunks aplenty. Apogee's most outrageous FPS since Duke Nukem 3D. Good hunting, Sir!

Okay so, bad news I'm afraid. We gotta delay, LAST TIME, I SWEAR. But trust us, it will be totally worth it. In short, the game is complete from start to finish. We technically could release now, but we felt we need a little more time to resolve a lot of other things. We are not 100% there with some of the optimization and level flow. The multiplayer suite is still a little rusty (needs more options) and the amount of bugs I've encountered in the campaign I feel are a little much. That, coupled with the last delay of Ep 3 Part 1, had a flow on effect with this one Another reason for the delay, and I usually don't bring up my personal life, but my partner and I recently had a baby girl! No, we didn't call her Ripper in case you were wondering. Any time I had left till the 18th deadline has been slowly sucked away as I've been coming to grips with fatherhood (babies are hard)! Apologies for those eager to play, we are looking forward to a 1.0 release in mid-August. The final 3 levels of the game are fucking epic (and long). - Wadaholic